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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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<blockquote data-quote="Sean DonCarlos" data-source="post: 43726" data-attributes="member: 152"><p>Me, for starters. 13.2B on the PC beta of Twilight Zone, 902M on the real table.</p><p></p><p></p><p>Twilight Zone has been out for 13 days on two platforms, both mobile. Many players who generally have skills sufficient for them to reach LITZ, but have never played a TZ before, are probably still figuring out the table (in terms of what shots are "safe", which are dangerous, which modes to play out and which to ignore, etc.). The percentage of players who have reached LITZ will rise significantly in the next few weeks.</p><p></p><p>It is quite possible to LITZ and not break a billion, especially if you've been prioritizing LITZ over other goals. I've personally come out of LITZ at 656M on the real table. </p><p></p><p>And please explain to us, following your logic above, why it is acceptable to have a mode like RBION's Atlantis, which I've reached twice in 8 months. If I've only seen it twice in that time, then probably 98-99% of the players <em>will never see Atlantis at all.</em> Yet neither you nor anyone else that I can tell were complaining at the time that RBION's wizard mode was inaccessible to "average" players. So why should average players have a right to reach Lost in the Zone without a lot of practice?</p><p></p><p></p><p>In fact, here's Exhibit A for my argument above. Matt is likely to LITZ in the near future, despite characterizing himself as a poor player. He just hasn't done so yet. (Good luck, Matt!) </p><p></p><p></p><p></p><p>While I wish it was more accurate in terms of difficulty, this statement is also true, and we shouldn't lose sight of that in the difficulty wars. TZ is a still a lot of fun, even nerfed.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 43726, member: 152"] Me, for starters. 13.2B on the PC beta of Twilight Zone, 902M on the real table. Twilight Zone has been out for 13 days on two platforms, both mobile. Many players who generally have skills sufficient for them to reach LITZ, but have never played a TZ before, are probably still figuring out the table (in terms of what shots are "safe", which are dangerous, which modes to play out and which to ignore, etc.). The percentage of players who have reached LITZ will rise significantly in the next few weeks. It is quite possible to LITZ and not break a billion, especially if you've been prioritizing LITZ over other goals. I've personally come out of LITZ at 656M on the real table. And please explain to us, following your logic above, why it is acceptable to have a mode like RBION's Atlantis, which I've reached twice in 8 months. If I've only seen it twice in that time, then probably 98-99% of the players [I]will never see Atlantis at all.[/I] Yet neither you nor anyone else that I can tell were complaining at the time that RBION's wizard mode was inaccessible to "average" players. So why should average players have a right to reach Lost in the Zone without a lot of practice? In fact, here's Exhibit A for my argument above. Matt is likely to LITZ in the near future, despite characterizing himself as a poor player. He just hasn't done so yet. (Good luck, Matt!) While I wish it was more accurate in terms of difficulty, this statement is also true, and we shouldn't lose sight of that in the difficulty wars. TZ is a still a lot of fun, even nerfed. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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