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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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<blockquote data-quote="Sean DonCarlos" data-source="post: 43839" data-attributes="member: 152"><p>You didn't answer my question. I know damned well that Atlantis is more difficult to reach on TPA than Lost in the Zone. It took me 4 months to reach Atlantis and less than 4 hours to reach Lost in the Zone. That was a pretty clear indicator of the relative difficulty of the two wizard modes.</p><p></p><p>My question is that there are wizard modes in the already-existing TPA tables challenging enough that only 1 in 50 players will ever see them and you said nothing about those, so why does my suggestion to have a second <em>entirely optional</em> difficulty setting to restore Twilight Zone to its rightful place in the pinball pantheon vex you so?</p><p></p><p>You have read my suggestion in the other post, so you already know that I asked FarSight merely to save the collision mesh before the difficulty tuning took place, so that it would inflict minimal additional burden on Bobby or anyone else on the FarSight team. I was a software developer myself once; I'm acutely aware of what additional features cost in terms of programmer person-hours. I would not have made the suggestion if I thought it would have impeded FarSight's ability to develop TPA in other directions as they saw fit.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 43839, member: 152"] You didn't answer my question. I know damned well that Atlantis is more difficult to reach on TPA than Lost in the Zone. It took me 4 months to reach Atlantis and less than 4 hours to reach Lost in the Zone. That was a pretty clear indicator of the relative difficulty of the two wizard modes. My question is that there are wizard modes in the already-existing TPA tables challenging enough that only 1 in 50 players will ever see them and you said nothing about those, so why does my suggestion to have a second [I]entirely optional[/I] difficulty setting to restore Twilight Zone to its rightful place in the pinball pantheon vex you so? You have read my suggestion in the other post, so you already know that I asked FarSight merely to save the collision mesh before the difficulty tuning took place, so that it would inflict minimal additional burden on Bobby or anyone else on the FarSight team. I was a software developer myself once; I'm acutely aware of what additional features cost in terms of programmer person-hours. I would not have made the suggestion if I thought it would have impeded FarSight's ability to develop TPA in other directions as they saw fit. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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