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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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<blockquote data-quote="SlamCitySkates" data-source="post: 54782" data-attributes="member: 1260"><p>Well exactly.</p><p></p><p>It seems to me that the solution to the easiness of TZ is to encourage cheap drains - Im not sure that this is the right way to go. Video pinball is different to arcade pinball, and if the opportunity to increase the fun of a table arises then I see no reason why Farsight shouldnt take it. One person mentioned that their average Funhouse game IRL lasts 5 minutes. Why would you want to emulate that? Youd only experience a fraction of the table.</p><p></p><p>I see TPA as a trainer for the real thing. You get the chance in your own home to learn rulesets for tables - and experience the wizard modes. Its like using Gran Turismo to test drive real cars. Sure it easier to race in GT than in real life - but thats the point. Its a game.</p><p></p><p>I will admit that LITZ is now the easiest Wizard Mode in TPA.</p><p></p><p>Im also confused by the statement that TZ is one of the hardest games ever, IRL. I suppose that depends on your definition of hardest. One of reasons that this and TAF were so popular at the time is that you could pretty much guarantee plenty of ball time on both machines. There are a whole raft of tables that came out after these that seemed determined to minimise your play time - IMHO, they are much 'harder than TZ.TZ would not have gained its notoriety if it only offered 5 minute games. It may be different in tournaments where the machine has been toughened up to reduce its game time, but thats a man made ploy to make the game less easy. There is definitely some rewriting of history here - TZ was never the hardest game of its era.</p></blockquote><p></p>
[QUOTE="SlamCitySkates, post: 54782, member: 1260"] Well exactly. It seems to me that the solution to the easiness of TZ is to encourage cheap drains - Im not sure that this is the right way to go. Video pinball is different to arcade pinball, and if the opportunity to increase the fun of a table arises then I see no reason why Farsight shouldnt take it. One person mentioned that their average Funhouse game IRL lasts 5 minutes. Why would you want to emulate that? Youd only experience a fraction of the table. I see TPA as a trainer for the real thing. You get the chance in your own home to learn rulesets for tables - and experience the wizard modes. Its like using Gran Turismo to test drive real cars. Sure it easier to race in GT than in real life - but thats the point. Its a game. I will admit that LITZ is now the easiest Wizard Mode in TPA. Im also confused by the statement that TZ is one of the hardest games ever, IRL. I suppose that depends on your definition of hardest. One of reasons that this and TAF were so popular at the time is that you could pretty much guarantee plenty of ball time on both machines. There are a whole raft of tables that came out after these that seemed determined to minimise your play time - IMHO, they are much 'harder than TZ.TZ would not have gained its notoriety if it only offered 5 minute games. It may be different in tournaments where the machine has been toughened up to reduce its game time, but thats a man made ploy to make the game less easy. There is definitely some rewriting of history here - TZ was never the hardest game of its era. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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