Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sean DonCarlos" data-source="post: 54809" data-attributes="member: 152"><p>I'm fairly certain Jeff was referring to playing on the iPad, in which case it would be his thumbs that ache.</p><p></p><p></p><p>Wait, what? Neither TAF nor TZ guarantees plenty of ball time. Usually quite the opposite. TAF doesn't have a ball saver; TZs generally don't have theirs turned on. TAF has the Power magnets to help players lose the ball faster; TZ has the Pops of Death[sup]TM[/sup]. Both machines will usually punish errant shots without mercy - miss the Electric Chair or Slot Machine shots just a little bit and the resulting center drain will show you exactly what I mean.</p><p></p><p>Twilight Zone gained its notoriety (and, as Richard said, did not earn especially well on location) <em>because</em> it only offered 5-minute games to inexperienced players...and 5 minutes was only if the table was feeling especially generous that day. Sometimes it seems to offer me only 5-minute games...and I've probably put in nearly 1500 games on the machine by now.</p><p></p><p>And I never said Twilight Zone was the hardest machine of its time...it's one of the hardest, but not <em>the</em> hardest. That honor would probably go to Bram Stoker's Dracula, which is even more unforgiving of bad play and requires a delicate stack to achieve the triple multiball and pull off the high scores. The Shadow also would be up there, although I've not played very much of it.</p><p></p><p></p><p>I know that's what FarSight said...but the programmer side of me still rebels and thinks it could be done without a huge amount of effort. I guess I'll find out when the time comes to implement Sin's physics.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 54809, member: 152"] I'm fairly certain Jeff was referring to playing on the iPad, in which case it would be his thumbs that ache. Wait, what? Neither TAF nor TZ guarantees plenty of ball time. Usually quite the opposite. TAF doesn't have a ball saver; TZs generally don't have theirs turned on. TAF has the Power magnets to help players lose the ball faster; TZ has the Pops of Death[sup]TM[/sup]. Both machines will usually punish errant shots without mercy - miss the Electric Chair or Slot Machine shots just a little bit and the resulting center drain will show you exactly what I mean. Twilight Zone gained its notoriety (and, as Richard said, did not earn especially well on location) [I]because[/I] it only offered 5-minute games to inexperienced players...and 5 minutes was only if the table was feeling especially generous that day. Sometimes it seems to offer me only 5-minute games...and I've probably put in nearly 1500 games on the machine by now. And I never said Twilight Zone was the hardest machine of its time...it's one of the hardest, but not [I]the[/I] hardest. That honor would probably go to Bram Stoker's Dracula, which is even more unforgiving of bad play and requires a delicate stack to achieve the triple multiball and pull off the high scores. The Shadow also would be up there, although I've not played very much of it. I know that's what FarSight said...but the programmer side of me still rebels and thinks it could be done without a huge amount of effort. I guess I'll find out when the time comes to implement Sin's physics. [/QUOTE]
Verification
Post reply
Members online
wiper
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top