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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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<blockquote data-quote="djrobx" data-source="post: 87755" data-attributes="member: 2780"><p>I was at California Extreme, there were a couple TZ tables there. One was set to 10 balls. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" />, the other was set up to be more typical, but I found it difficult to make shots into the slot machine on that one. It took a few games to acclimate to that table's physics, but once I did, I didn't find the difficulty to be substantially different from TPA. If I had one of those machines in my living room I have no doubt I'd become great at that particular machine too. I've played the TPA version hundreds of times at this point, I know exactly how to make a lot of the critical shots - of course it's easier! </p><p></p><p>There were two "Attack from Mars" tables. One of them I felt right at home on, after playing the TPA version a lot. The other one was a drain monster! How the table is set up (slope, how well its leveled), the strength of the flippers/plungers, etc make every real table a unique experience. </p><p></p><p>I'm very surprised that the "Pro" versions of TPA tables don't offer a slope adjustment. I suspect they're afraid it would increase the amount of bug reports. Different slopes would probably find lots of new ways of getting the ball stuck. After playing real tables for an entire weekend, comparing it to TPA physics, it almost seems as if TPA's pinballs are a little bit too light (all powerball all the time!). Not so much of a gravity/slope problem, but the ball doesn't seem to lose enough momentum when it bounces off of objects on the table. I'm sure FarSight has agonized over these sorts of details though, there's only so much you can do with simulation.</p></blockquote><p></p>
[QUOTE="djrobx, post: 87755, member: 2780"] I was at California Extreme, there were a couple TZ tables there. One was set to 10 balls. :eek:, the other was set up to be more typical, but I found it difficult to make shots into the slot machine on that one. It took a few games to acclimate to that table's physics, but once I did, I didn't find the difficulty to be substantially different from TPA. If I had one of those machines in my living room I have no doubt I'd become great at that particular machine too. I've played the TPA version hundreds of times at this point, I know exactly how to make a lot of the critical shots - of course it's easier! There were two "Attack from Mars" tables. One of them I felt right at home on, after playing the TPA version a lot. The other one was a drain monster! How the table is set up (slope, how well its leveled), the strength of the flippers/plungers, etc make every real table a unique experience. I'm very surprised that the "Pro" versions of TPA tables don't offer a slope adjustment. I suspect they're afraid it would increase the amount of bug reports. Different slopes would probably find lots of new ways of getting the ball stuck. After playing real tables for an entire weekend, comparing it to TPA physics, it almost seems as if TPA's pinballs are a little bit too light (all powerball all the time!). Not so much of a gravity/slope problem, but the ball doesn't seem to lose enough momentum when it bounces off of objects on the table. I'm sure FarSight has agonized over these sorts of details though, there's only so much you can do with simulation. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
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