Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zaphod77" data-source="post: 98407" data-attributes="member: 2101"><p>The real reason this table is so easy is because it has the friendliest slot machine kickout ever.</p><p></p><p></p><p>It needs to be tweaked so the dead passing and traps are much less reliable. Adding some small randomness to either the strength, angle, or both for the kickout would fix this.</p><p></p><p>Actually there is a core problem with the physics with spin, and that's the real issue. when kicking out of a kickout like this, there's a random amount of minor side spin applied as the ball goes along the channel. THis is what makes the dead passes unreliable on real machines.</p><p></p><p>Also, the droopy flippers are making the slot machine and gumball orbit easier. i've never seen this game with droopy flippers on location. come to think of it, these droopy flippers are what's making the dead pass so easy.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 98407, member: 2101"] The real reason this table is so easy is because it has the friendliest slot machine kickout ever. It needs to be tweaked so the dead passing and traps are much less reliable. Adding some small randomness to either the strength, angle, or both for the kickout would fix this. Actually there is a core problem with the physics with spin, and that's the real issue. when kicking out of a kickout like this, there's a random amount of minor side spin applied as the ball goes along the channel. THis is what makes the dead passes unreliable on real machines. Also, the droopy flippers are making the slot machine and gumball orbit easier. i've never seen this game with droopy flippers on location. come to think of it, these droopy flippers are what's making the dead pass so easy. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Twilight Zone (1993)
TZ: Too easy = fail
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top