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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Version 1.29.10 Released
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<blockquote data-quote="JavaJack" data-source="post: 162013" data-attributes="member: 711"><p>Diner is good fun. I did notice these differences relative to the real-life Diner I own:</p><p></p><p>Physics: The ball is overall a bit too fast and lacks mass, although my real life machine needs new rubbers, so that may account for part of the difference.</p><p>Physics: The ball goes around the ramps WAY too fast--comically fast. It should take a while to come down the cash register habitrail and left ramp.</p><p>Physics: The bumpers seem overpowered relative to real life, and/or the ball lacks mass/inertia to resist their force.</p><p>Physics: The plunger's spring is weaker than the one on my unit.</p><p>Physics: The cup seems to retard the ball a bit more than real life.</p><p>Sound: When I got a match, I didn't hear the Arriba! speech.</p><p>Sound: Too heavily low-pass filtered.</p><p></p><p>I initially thought that the E-A-T lights ought to rotate in either direction, but I went back and played mine, and right-only rotation is a feature on the real machine, too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>One problem common to all machines is that roll-under wire gates (such as the one half way up the cup ramp in Diner) look like they're swinging through molasses when they slowly return to their resting positions.</p><p></p><p>On the plus side, the couple tables I tried it on no longer have the "pre-plunging doesn't strike the ball" bug. I'll have to try it on more tables.</p></blockquote><p></p>
[QUOTE="JavaJack, post: 162013, member: 711"] Diner is good fun. I did notice these differences relative to the real-life Diner I own: Physics: The ball is overall a bit too fast and lacks mass, although my real life machine needs new rubbers, so that may account for part of the difference. Physics: The ball goes around the ramps WAY too fast--comically fast. It should take a while to come down the cash register habitrail and left ramp. Physics: The bumpers seem overpowered relative to real life, and/or the ball lacks mass/inertia to resist their force. Physics: The plunger's spring is weaker than the one on my unit. Physics: The cup seems to retard the ball a bit more than real life. Sound: When I got a match, I didn't hear the Arriba! speech. Sound: Too heavily low-pass filtered. I initially thought that the E-A-T lights ought to rotate in either direction, but I went back and played mine, and right-only rotation is a feature on the real machine, too. :) One problem common to all machines is that roll-under wire gates (such as the one half way up the cup ramp in Diner) look like they're swinging through molasses when they slowly return to their resting positions. On the plus side, the couple tables I tried it on no longer have the "pre-plunging doesn't strike the ball" bug. I'll have to try it on more tables. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Version 1.29.10 Released
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