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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Version 1.38.x
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<blockquote data-quote="Mike Reitmeyer" data-source="post: 208719" data-attributes="member: 132"><p>Version 1.38.9 is released. Enjoy Xenon.</p><p></p><p>Version 1.38.10</p><p> - Cursor disappears on DX11 like on DX9</p><p> - Fixed 20k goal</p><p> - Art and collision fixes</p><p></p><p>Version 1.38.9</p><p> - Added Xenon</p><p> - Fullscreen option added to DX11 settings (separate from DX9 settings)</p><p> - Draw order fix on Earthshaker</p><p> - Fixed broken ramp switch on TOM</p><p> - Fixed Cactus Canyon GI lamps on Backglass (DX11)</p><p> - Fixed lamp in 2nd golf ball on Teed Off (DX11).</p><p> - Fixed shoot again lamp on White Water (DX11)</p><p> - Fixed Centaur 60 bonus lamp (DX11)</p><p> - Experimenting with flipper physics. You can now do tip pass, drop catch and live catch. Flippers also accelerate down to make it more real. (Only on Xenon).</p><p> - Fixed huds on BK, Gorgar and Firepower for resolutions not 1920x1080 (DX11)</p><p> - Fixed highwire multiball on CV</p><p> - JackBot collision updates.</p><p> - Various Black Knight fixes (Thanks to Scott)</p><p> + 3rd ball stuck in lock bug fixed</p><p> + During magna save, ball now shakes realistically before coming to a stop </p><p> + Multiball Lightshow added</p><p> + Sound will now play after ball releases from trap</p><p> + When activating multiball from lower lock, the top balls should now release BEFORE bottom ball</p><p> + Lower eject sound is firing when the ball gets released from trap instead of when it enters trap</p><p> + New collision for post added</p><p> + Tuning for ramps so ball is less likely to fly off table on harder shots.</p><p> + After magna save, ball entering inlane should now give the correct score.</p><p> + Fixed DX11 lighting</p><p> - Updated JackBot with translations</p><p> - Fixed load times(DX11)</p><p> - Fixed more draw order problems with HH (DX11)</p><p> - Fixed mouse not controlling secondary flippers (DX11)</p><p> - Fixed GI on JackBot (DX11)</p><p> - Fixed crash on changing music volume (DX11)</p><p> - Forced 60fps on DX11</p><p> - Fixed ball visiblity when on top of HH glass (DX11)</p><p> - Added more resolutions to configuration utility (DX11)</p><p> - Fixed UI in resolutions lower than 1080 (DX11)</p><p> - Added option in the config utility to brigthen the ball, default is off. (DX11)</p><p> - Fixed messed up lamps on Dr Dude (DX11)</p><p> - Fixed draw order on Medieval Madness pop bumpers (DX11)</p><p> - Fixed ball shadows (DX11)</p></blockquote><p></p>
[QUOTE="Mike Reitmeyer, post: 208719, member: 132"] Version 1.38.9 is released. Enjoy Xenon. Version 1.38.10 - Cursor disappears on DX11 like on DX9 - Fixed 20k goal - Art and collision fixes Version 1.38.9 - Added Xenon - Fullscreen option added to DX11 settings (separate from DX9 settings) - Draw order fix on Earthshaker - Fixed broken ramp switch on TOM - Fixed Cactus Canyon GI lamps on Backglass (DX11) - Fixed lamp in 2nd golf ball on Teed Off (DX11). - Fixed shoot again lamp on White Water (DX11) - Fixed Centaur 60 bonus lamp (DX11) - Experimenting with flipper physics. You can now do tip pass, drop catch and live catch. Flippers also accelerate down to make it more real. (Only on Xenon). - Fixed huds on BK, Gorgar and Firepower for resolutions not 1920x1080 (DX11) - Fixed highwire multiball on CV - JackBot collision updates. - Various Black Knight fixes (Thanks to Scott) + 3rd ball stuck in lock bug fixed + During magna save, ball now shakes realistically before coming to a stop + Multiball Lightshow added + Sound will now play after ball releases from trap + When activating multiball from lower lock, the top balls should now release BEFORE bottom ball + Lower eject sound is firing when the ball gets released from trap instead of when it enters trap + New collision for post added + Tuning for ramps so ball is less likely to fly off table on harder shots. + After magna save, ball entering inlane should now give the correct score. + Fixed DX11 lighting - Updated JackBot with translations - Fixed load times(DX11) - Fixed more draw order problems with HH (DX11) - Fixed mouse not controlling secondary flippers (DX11) - Fixed GI on JackBot (DX11) - Fixed crash on changing music volume (DX11) - Forced 60fps on DX11 - Fixed ball visiblity when on top of HH glass (DX11) - Added more resolutions to configuration utility (DX11) - Fixed UI in resolutions lower than 1080 (DX11) - Added option in the config utility to brigthen the ball, default is off. (DX11) - Fixed messed up lamps on Dr Dude (DX11) - Fixed draw order on Medieval Madness pop bumpers (DX11) - Fixed ball shadows (DX11) [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Version 1.38.x
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