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To start, I play TPA on two machines, one is a workstation I do visual effects work on and the other is a HTPC. The HTPC is an i7 3770K with 8GB of RAM and a 1GB Radeon HD 6950. The workstation is an i7 4930K with 32GB of RAM and a 3GB Radeon HD 7950. Earlier in the beta both of these machines had no issue in playing TPA and the game looked lovely. Since about two weeks ago some serious framerate issues arose and they continue. I mostly use Circus Voltaire to test since it has that giant fluorescent tube of point lights to stress the game. On the HD 6950 system the CV just seems to run at 40fps and it's just locked in slow motion. On the HD 7950 it runs mostly okay but when the tube lights up it suddenly halts to about 15fps for the duration that it's illuminated. I wonder if you're having optimization issues since most of your development hardware seems to be Nvidia. However, this is not 'weak' hardware I'm using so I'd like to know if there's any other information I can offer to help improve performance and return it to what was seen earlier in the beta.Secondly, and this is a small but annoying thing, the DX11 executable doesn't auto-hide the mouse cursor on startup like the DX9 does and having mouse stuck in the middle of the screen till I find the wireless keyboard to swipe it away REALLY breaks the Big Picture Mode experience.
To start, I play TPA on two machines, one is a workstation I do visual effects work on and the other is a HTPC. The HTPC is an i7 3770K with 8GB of RAM and a 1GB Radeon HD 6950. The workstation is an i7 4930K with 32GB of RAM and a 3GB Radeon HD 7950.
Earlier in the beta both of these machines had no issue in playing TPA and the game looked lovely. Since about two weeks ago some serious framerate issues arose and they continue. I mostly use Circus Voltaire to test since it has that giant fluorescent tube of point lights to stress the game. On the HD 6950 system the CV just seems to run at 40fps and it's just locked in slow motion. On the HD 7950 it runs mostly okay but when the tube lights up it suddenly halts to about 15fps for the duration that it's illuminated. I wonder if you're having optimization issues since most of your development hardware seems to be Nvidia. However, this is not 'weak' hardware I'm using so I'd like to know if there's any other information I can offer to help improve performance and return it to what was seen earlier in the beta.
Secondly, and this is a small but annoying thing, the DX11 executable doesn't auto-hide the mouse cursor on startup like the DX9 does and having mouse stuck in the middle of the screen till I find the wireless keyboard to swipe it away REALLY breaks the Big Picture Mode experience.