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Version 1.38.10 Bugs:Xenon:Xenon Bonus Completion sound is longer than normal.DX11/Other Bugs:Muffled music/sounds on Bride of Pin*Bot, Central Park, Cirqus Voltaire, FunHouse, Genie, No Good Gofers, Ripley's, Scared Stiff, Theatre of Magic, TotAN. Lights Camera Action: Missing floodlights.Attack From Mars: Side GI (texture swap) has been carried over from DX9.Attack From Mars: Find a way to strengthen the Strobe light?Haunted House: An upper playfield plastic is lit when the ball is in the lower playfield. Should be the other way around.Haunted House: Bumpers need GI.High Speed: Missing 1K spinner sound. Sound is present in DX9, though.Creature: Overall lighting needs brightened.Creature: As the ball travels along the right ramp, it touches the gate of the left ramp.Centaur: Backglass isn't lit.Earthshaker: GI activity may need tuning (light brightness is fine; just on features like Match Up) https://www.youtube.com/watch?v=h3DLZKWmqGIEarthshaker: Plunger may be too powerful, hitting 100k on max plunge. I noticed the ball rattle a bit on the spiral on max plunge. A tad less works fine for going on the Overpass.Fish Tales: Captive ball lights are too dim.Black Knight 2000: Only half of the backbox is lit.Black Knight 2000: RANSOM letters are dim.Taxi: As the ball travels along the right habitrail, the leftmost Lola drop target can sometimes be dropped in the process.Taxi: Light sequences and alphanumeric animations seem off-sync with the music. Compare the Million and the Jackpot sequences with their real-life counterparts.White Water: Occasional ball hops at Bigfoot Bluff's diverter. http://youtu.be/9uFpTJeTld4Champion Pub: Start Fight light sequence missing on both health bars: https://www.youtube.com/watch?v=CzFvBmwIx5gWhirlwind: Light effects around the flashers remain on. https://www.youtube.com/watch?v=wajnSB882p4Whirlwind: Plunging and making the 3-Toll ramp, a bit less than full power. That ramp needs to feel more steep.Whirlwind: Set of Super Door Values lights to be like Earthshaker and Cyclone?Whirlwind: Enter Initials music doesn't loop.Twilight Zone: Wronged Multiball startup light sequence alongside claiming a Jackpot, both being off sync when compared to the actual machine (DX9 has this problem as well). I think it's a problem with emulation in general, since this issue is on Visual Pinball as well.Twilight Zone: Brighter flashers, similar to that of Addams Family?Twilight Zone: Lost In the Zone music starts playing right after claiming the award, during "You have come to the end of your journey." No music should be playing from there until "Survival is everything" and further on.Twilight Zone has a sound missing during the opening Mutliball sequence: (It may have been interrupted by another sound...) http://youtu.be/K5DY_Mr2n3U?t=5m49sTwilight Zone: Metal ramp in the Lock is missing. http://youtu.be/00LzUVAzJ8o?t=1m3sTwilight Zone: Camera wall is missing. http://www.ipdb.org/showpic.pl?id=2684&picno=37888&zoom=1Party Zone: There should be two separate types of solid GI color: Red and White. There are flashers in there as well that separate from the GI overall (which are already in there). https://www.youtube.com/watch?v=DEMlB5xj2MMAddams Family: Bonus count is a bit off-sync. Sounds are supposed to align with the "animations" on the DMD. Refer to videos on the internet.Addams Family: Cousin It's bonus tune now is lower-pitched, and Mamushka's bonus tune is higher-pitched.Phantom of the Opera: Right habitrail interferes with the metal piece around the spinner. http://www.ipdb.org/showpic.pl?id=1777&picno=9468Starship Troopers: Bug counters need to be brightened. They are lights, after all...Starship Troopers: Main music is getting cut off early. https://www.youtube.com/watch?v=QoDUY4AIED4Star Trek TNG: Delta ramp gate isn't aligned to the metal piece below the Lock/Super bulbs. http://www.ipdb.org/showpic.pl?id=2357&picno=13798Pin*Bot: Red topper is missing. http://www.ipdb.org/showpic.pl?id=1796&picno=21840&zoom=1Firepower: Skewed cabinet art. http://www.ipdb.org/showpic.pl?id=856&picno=44750&zoom=1Black Hole: Tube at the Re-Entry is really faded.Class of 1812: The teeth and heart are supposed to be in the rhythm of the music during Multiball.Black Knight: Locks need more tuning. Just had a second ball locked where it's supposed to exit.Black Knight: Sometimes the first lock doesn't register. A nudge can solve this problem. https://www.youtube.com/watch?v=EBdo_V0AAb8Black Knight: Depending on how balls are positioned, a third lock up top can be denied.Ripley's: Game-ending bug when "Believe It Or Not" quote plays during the End of Ball Bonus.Shutyertrap's and other users' mentions listed.
Version 1.38.10 Bugs:
Xenon:
DX11/Other Bugs: