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Farsight Studios
The Pinball Arcade / Farsight Studios
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Version 1.39.x
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<blockquote data-quote="Pinballwiz45b" data-source="post: 212497" data-attributes="member: 1051"><p>Version 1.39.8 Bugs:</p><p></p><p><strong>RoadShow:</strong></p><ul> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Both plunger rollovers need lowered.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #008000"><strong>A wall is going through the right ramp. Table Exploration.</strong></span></li> </ul><p></p><p><strong>DX11/Other Bugs:</strong></p><p></p><ul> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Xenon: Bonus Completion light sequence isn't synced up with the sound.</strong></span> <span style="color: #008000"><strong>Sound length is fine.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Muffled or abnormal music/sounds on Bride of Pin*Bot, Central Park, Cirqus Voltaire, Firepower, FunHouse, Genie, Gorgar, No Good Gofers, Ripley's, Scared Stiff, Theatre of Magic, TotAN. At the very least, have them sound like DX9.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Not to mention the higher pitched sounds/music on other tables, listed</strong></span> <a href="http://digitalpinballfans.com/showthread.php/8586-Higher-pitched-music-sounds-Reboot" target="_blank">here.</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Lights Camera Action: Missing floodlights in DX11.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Lights Camera Action: Many light issues on DX11.</strong></span> <a href="https://www.youtube.com/watch?v=I7M67hV0lfk" target="_blank">https://www.youtube.com/watch?v=I7M67hV0lfk</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Attack From Mars: Side GI (texture swap) has been carried over to DX11 from DX9.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Attack From Mars: Find a way to strengthen the Strobe light in DX11?</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Haunted House: An upper playfield plastic is lit when the ball is in the lower playfield in DX11. Should be the other way around.</strong></span></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Haunted House: Bumpers need GI on DX11.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Haunted House: The first yellow light in the attic is too dim during play.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Haunted House: Brighter GI is needed; the game is too dark.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Haunted House: Drop targets in the cellar are invisible on DX11.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Haunted House: Monster Bonus digits need to be brightened.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">High Speed: "Getaway", "Ramp Bonus", "Bonus X", and lights "1" through "6" (these are without GI on) are dimmed in DX11.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">High Speed: Missing 1K spinner sound in DX11. </span><span style="color: #0000ff">Sound is present in DX9, though.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Creature: Overall GI lighting needs brightened on DX11</span><span style="color: #ff0000">. Compare to the PS4.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Creature: As the ball travels along the right ramp, it touches the gate of the left ramp.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Centaur: Backglass isn't lit on DX11.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Earthshaker: GI activity needs tuning on <strong><span style="color: #ff0000">features like Match Up</span></strong> in DX11 (light brightness is fine)</span></strong> <a href="https://www.youtube.com/watch?v=h3DLZKWmqGI" target="_blank">https://www.youtube.com/watch?v=h3DLZKWmqGI</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Earthshaker: Plunger is too powerful, hitting 100k on max plunge. I heard the ball rattle a bit on the spiral. A tad less works fine for going on the Overpass.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Earthshaker: A red flasher on the right ramp is linked with Zone 9 on DX11.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Earthshaker: Left Roadsign bulb (Center Ramp) is too dim on DX11. The Mile 30 light is making this light activate.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Fish Tales: Captive ball lights are too dim on DX11. </strong></span><strong><span style="color: #0000ff">Surprisingly, the flashers are fine.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Fish Tales: Most of the GI belongs to the Lower Playfield on DX11, according to the Operator's Menu/Tests/General Illumination. </span></strong> <a href="https://www.youtube.com/watch?v=zw3ohZDaLP0" target="_blank">https://www.youtube.com/watch?v=zw3ohZDaLP0</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Fish Tales: Some flashers, such as Caster's Club, Jackpot, Super Jackpot, the Reel, and the top left, are either very dim or non-existant.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Black Knight 2000: Only the lower half of the backbox is lit on DX11.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Black Knight 2000: RANSOM letters are dim on DX11.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Taxi: As the ball travels along the right habitrail, the leftmost Lola drop target can sometimes be dropped in the process.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Taxi: Light sequences and alphanumeric animations seem off-sync with the music. Compare the Million and the Jackpot sequences with their real-life counterparts.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Taxi: The Carry Passengers light coincides with the Million light in DX11.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">White Water: Occasional ball hops at Bigfoot Bluff's diverter.</span></strong> <a href="http://youtu.be/9uFpTJeTld4" target="_blank">http://youtu.be/9uFpTJeTld4</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Champion Pub: Start Fight light sequence missing on both health bars (and other lights) on DX11:</span></strong> <a href="https://www.youtube.com/watch?v=CzFvBmwIx5g" target="_blank">https://www.youtube.com/watch?v=CzFvBmwIx5g</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Whirlwind: Light effects around the lightning flashers remain on in DX11.</span></strong> <a href="https://www.youtube.com/watch?v=wajnSB882p4" target="_blank">https://www.youtube.com/watch?v=wajnSB882p4</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Whirlwind: Plunging and making the 3-Toll ramp, a bit less than full power. That ramp needs to feel more steep.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Whirlwind: Have the set of Super Door Values lights on the HUD to be like Earthshaker and Cyclone?</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Whirlwind: Enter Initials music doesn't loop, Menu Music on or not.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Whirlwind: The same music mentioned above doesn't loop in DX11 when a multiball mode is ready. Same with Enter Initials.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Whirlwind: 3,000 Spinner and the 100K spot target lights are dim on DX11.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Twilight Zone: Wronged Multiball startup light sequence alongside claiming a Jackpot, both being off sync when compared to the actual machine (DX9 has this problem as well). I think it's a problem with emulation in general, since this issue is found on Visual Pinball and some actual machines as well.</strong></span> <a href="http://youtu.be/K5DY_Mr2n3U?t=5m49s" target="_blank">http://youtu.be/K5DY_Mr2n3U?t=5m49s</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: Brighter flashers and GI on DX11, similar to that of Addams Family?</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: The "GUM" and "BALL" lights are tied in with the flashers on DX11.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: The "Lock 2" light is very dim on DX11. Could be why the left outlane EB light is tied with Lock 2.</span></strong></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Twilight Zone: The green bulb (Left Spiral light) right next to the Powerfield is very dim on DX11. </strong></span><span style="color: #0000ff"><strong>Not the one marked Powerball.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Twilight Zone: The 2 red lights on the Powerfield are very dim and illegible on DX11.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Twilight Zone: Some 5 Mil lights, as well as the 3 left ramp arrow lights, Clock Millions light, and Power Payoff light, are dim on DX11.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Twilight Zone: Some of the GI are in the wrong places in DX11, including the backglass. Refer to the Operator Menu/Tests/General Illumination.</strong></span> <a href="http://youtu.be/3f5IlUL3vkU" target="_blank">http://youtu.be/3f5IlUL3vkU</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: Lost In the Zone music starts playing right after claiming the award, during "You have come to the end of your journey." No music should be playing from there until "Survival is everything" and further on. Music should then stop when the second fly-through plays after listing all events in the mode, with LITZ music starting shortly after. When LITZ ends, music should stop playing until the final totals begin to add up.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: Music doesn't stop playing when a Powerball Payoff is collected, before starting Powerball Mania.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: Music doesn't stop playing when Clock Chaos activates, during "Time is a one-way street...". </span><span style="color: #008000">The correct music plays afterward, though.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: Greed music is missing in DX11.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: Starting a new game while "Game Over" is on the DMD immediately ends it.</span></strong></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Twilight Zone: A sound is missing during the opening Mutliball sequence, interrupted by another:</strong></span> <a href="https://www.youtube.com/watch?v=dJSljt9thtg" target="_blank">https://www.youtube.com/watch?v=dJSljt9thtg</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Twilight Zone: Metal ramp in the Lock is missing.</strong></span> <a href="http://youtu.be/00LzUVAzJ8o?t=1m3s" target="_blank">http://youtu.be/00LzUVAzJ8o?t=1m3s</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: Camera wall is missing.</span></strong> <a href="http://www.ipdb.org/showpic.pl?id=2684&picno=37888&zoom=1" target="_blank">http://www.ipdb.org/showpic.pl?id=2684&picno=37888&zoom=1</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Addams Family: Cousin It's bonus tune is lower-pitched.</strong></span> <a href="http://youtu.be/FSDuME40j48" target="_blank">http://youtu.be/FSDuME40j48</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Phantom of the Opera: Right habitrail interferes with the metal piece around the spinner.</strong></span> <a href="http://www.ipdb.org/showpic.pl?id=1777&picno=9468" target="_blank">http://www.ipdb.org/showpic.pl?id=1777&picno=9468</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Starship Troopers: Bug counters need to be brightened on DX11. They are lights, after all...</span></strong></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Starship Troopers: Main music is getting cut off early.</strong></span> <a href="https://www.youtube.com/watch?v=QoDUY4AIED4" target="_blank">https://www.youtube.com/watch?v=QoDUY4AIED4</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Star Trek TNG: Delta ramp gate isn't aligned to the metal piece below the Lock/Super bulbs.</strong></span> <a href="http://www.ipdb.org/showpic.pl?id=2357&picno=13798" target="_blank">http://www.ipdb.org/showpic.pl?id=2357&picno=13798</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Pin*Bot: Red topper is missing.</strong></span> <a href="http://www.ipdb.org/showpic.pl?id=1796&picno=21840&zoom=1" target="_blank">http://www.ipdb.org/showpic.pl?id=1796&picno=21840&zoom=1</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Firepower: Skewed cabinet art.</strong></span> <a href="http://www.ipdb.org/showpic.pl?id=856&picno=44750&zoom=1" target="_blank">http://www.ipdb.org/showpic.pl?id=856&picno=44750&zoom=1</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Black Hole: Tube at the Re-Entry is really faded on DX11. It's missing overall on DX9.</strong></span></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Class of 1812: The teeth and heart are supposed to be in the rhythm of the music during Multiball.</span></strong> <a href="https://www.youtube.com/watch?v=ap6C4inCD7I" target="_blank">https://www.youtube.com/watch?v=ap6C4inCD7I</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Black Knight: Locks need more tuning. Just had a second ball locked where it's supposed to exit.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Black Knight: Sometimes the first lock doesn't register. A nudge can solve this problem.</span></strong> <a href="https://www.youtube.com/watch?v=EBdo_V0AAb8" target="_blank">https://www.youtube.com/watch?v=EBdo_V0AAb8</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Black Knight: Depending on how balls are positioned, a third lock up top can be denied.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Medieval Madness: Rare collision issue where the ball can sometimes hop off the right ramp and onto the habitrail.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Black Rose: Plunger switch needs lowered.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">FunHouse: The right Gangway bulb is linked to another light.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Monster Bash: Music immediately stops after the Match sequence, if a high score is registered. This happens when the Menu Music is turned off.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Monster Bash: Rare collision issue where the ball can hop onto the habitrail from the right ramp.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Diner: Each of the red lights around the clock is missing in DX11.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Ripley's: No music plays at the Enter Initials. This happens when the Menu Music is turned off.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Dracula: No GI in the top left bumper on DX11.</span></strong> <a href="https://youtu.be/zw3ohZDaLP0" target="_blank">https://youtu.be/zw3ohZDaLP0</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Junk Yard: Logo string, in the Operator Menu/Test/General Illumination, applies to a light on the upper part of the playfield on DX11. </span><span style="color: #008000">Logo on the backglass is fine.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Theatre of Magic: Had a collision issue when a ball phased through the trunk:</span></strong> <a href="https://www.youtube.com/watch?v=X9HaFbHKqCI" target="_blank">https://www.youtube.com/watch?v=X9HaFbHKqCI</a></li> <li data-xf-list-type="ul"><span style="color: #0000ff"><strong>Shutyertrap's and other users' mentions listed.</strong></span></li> </ul></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 212497, member: 1051"] Version 1.39.8 Bugs: [B]RoadShow:[/B] [LIST] [*][COLOR=#ff0000][B]Both plunger rollovers need lowered.[/B][/COLOR] [*][COLOR=#008000][B]A wall is going through the right ramp. Table Exploration.[/B][/COLOR] [/LIST] [B]DX11/Other Bugs:[/B] [LIST] [*][COLOR=#ff0000][B]Xenon: Bonus Completion light sequence isn't synced up with the sound.[/B][/COLOR] [COLOR=#008000][B]Sound length is fine.[/B][/COLOR] [*][COLOR=#ff0000][B]Muffled or abnormal music/sounds on Bride of Pin*Bot, Central Park, Cirqus Voltaire, Firepower, FunHouse, Genie, Gorgar, No Good Gofers, Ripley's, Scared Stiff, Theatre of Magic, TotAN. At the very least, have them sound like DX9.[/B][/COLOR] [*][COLOR=#ff0000][B]Not to mention the higher pitched sounds/music on other tables, listed[/B][/COLOR] [URL="http://digitalpinballfans.com/showthread.php/8586-Higher-pitched-music-sounds-Reboot"]here.[/URL] [*][COLOR=#ff0000][B]Lights Camera Action: Missing floodlights in DX11.[/B][/COLOR] [*][COLOR=#ff0000][B]Lights Camera Action: Many light issues on DX11.[/B][/COLOR] [URL]https://www.youtube.com/watch?v=I7M67hV0lfk[/URL] [*][COLOR=#ff0000][B]Attack From Mars: Side GI (texture swap) has been carried over to DX11 from DX9.[/B][/COLOR] [*][COLOR=#ff0000][B]Attack From Mars: Find a way to strengthen the Strobe light in DX11?[/B][/COLOR] [*][COLOR=#ff0000][B]Haunted House: An upper playfield plastic is lit when the ball is in the lower playfield in DX11. Should be the other way around.[/B][/COLOR] [*][B][COLOR=#ff0000]Haunted House: Bumpers need GI on DX11.[/COLOR][/B] [*][B][COLOR=#ff0000]Haunted House: The first yellow light in the attic is too dim during play.[/COLOR][/B] [*][B][COLOR=#ff0000]Haunted House: Brighter GI is needed; the game is too dark.[/COLOR][/B] [*][B][COLOR=#ff0000]Haunted House: Drop targets in the cellar are invisible on DX11.[/COLOR][/B] [*][B][COLOR=#ff0000]Haunted House: Monster Bonus digits need to be brightened.[/COLOR][/B] [*][B][COLOR=#ff0000]High Speed: "Getaway", "Ramp Bonus", "Bonus X", and lights "1" through "6" (these are without GI on) are dimmed in DX11.[/COLOR][/B] [*][B][COLOR=#ff0000]High Speed: Missing 1K spinner sound in DX11. [/COLOR][COLOR=#0000ff]Sound is present in DX9, though.[/COLOR][/B] [*][B][COLOR=#ff0000]Creature: Overall GI lighting needs brightened on DX11[/COLOR][COLOR=#ff0000]. Compare to the PS4.[/COLOR][/B] [*][B][COLOR=#ff0000]Creature: As the ball travels along the right ramp, it touches the gate of the left ramp.[/COLOR][/B] [*][B][COLOR=#ff0000]Centaur: Backglass isn't lit on DX11.[/COLOR][/B] [*][B][COLOR=#ff0000]Earthshaker: GI activity needs tuning on [B][COLOR=#ff0000]features like Match Up[/COLOR][/B] in DX11 (light brightness is fine)[/COLOR][/B] [URL]https://www.youtube.com/watch?v=h3DLZKWmqGI[/URL] [*][COLOR=#ff0000][B]Earthshaker: Plunger is too powerful, hitting 100k on max plunge. I heard the ball rattle a bit on the spiral. A tad less works fine for going on the Overpass.[/B][/COLOR] [*][COLOR=#ff0000][B]Earthshaker: A red flasher on the right ramp is linked with Zone 9 on DX11.[/B][/COLOR] [*][COLOR=#ff0000][B]Earthshaker: Left Roadsign bulb (Center Ramp) is too dim on DX11. The Mile 30 light is making this light activate.[/B][/COLOR] [*][COLOR=#ff0000][B]Fish Tales: Captive ball lights are too dim on DX11. [/B][/COLOR][B][COLOR=#0000ff]Surprisingly, the flashers are fine.[/COLOR][/B] [*][B][COLOR=#ff0000]Fish Tales: Most of the GI belongs to the Lower Playfield on DX11, according to the Operator's Menu/Tests/General Illumination. [/COLOR][/B] [URL]https://www.youtube.com/watch?v=zw3ohZDaLP0[/URL] [*][B][COLOR=#ff0000]Fish Tales: Some flashers, such as Caster's Club, Jackpot, Super Jackpot, the Reel, and the top left, are either very dim or non-existant.[/COLOR][/B] [*][B][COLOR=#ff0000]Black Knight 2000: Only the lower half of the backbox is lit on DX11.[/COLOR][/B] [*][B][COLOR=#ff0000]Black Knight 2000: RANSOM letters are dim on DX11.[/COLOR][/B] [*][B][COLOR=#ff0000]Taxi: As the ball travels along the right habitrail, the leftmost Lola drop target can sometimes be dropped in the process.[/COLOR][/B] [*][B][COLOR=#ff0000]Taxi: Light sequences and alphanumeric animations seem off-sync with the music. Compare the Million and the Jackpot sequences with their real-life counterparts.[/COLOR][/B] [*][B][COLOR=#ff0000]Taxi: The Carry Passengers light coincides with the Million light in DX11.[/COLOR][/B] [*][B][COLOR=#ff0000]White Water: Occasional ball hops at Bigfoot Bluff's diverter.[/COLOR][/B] [URL]http://youtu.be/9uFpTJeTld4[/URL] [*][B][COLOR=#ff0000]Champion Pub: Start Fight light sequence missing on both health bars (and other lights) on DX11:[/COLOR][/B] [URL]https://www.youtube.com/watch?v=CzFvBmwIx5g[/URL] [*][B][COLOR=#ff0000]Whirlwind: Light effects around the lightning flashers remain on in DX11.[/COLOR][/B] [URL]https://www.youtube.com/watch?v=wajnSB882p4[/URL] [*][COLOR=#ff0000][B]Whirlwind: Plunging and making the 3-Toll ramp, a bit less than full power. That ramp needs to feel more steep.[/B][/COLOR] [*][COLOR=#ff0000][B]Whirlwind: Have the set of Super Door Values lights on the HUD to be like Earthshaker and Cyclone?[/B][/COLOR] [*][COLOR=#ff0000][B]Whirlwind: Enter Initials music doesn't loop, Menu Music on or not.[/B][/COLOR] [*][COLOR=#ff0000][B]Whirlwind: The same music mentioned above doesn't loop in DX11 when a multiball mode is ready. Same with Enter Initials.[/B][/COLOR] [*][COLOR=#ff0000][B]Whirlwind: 3,000 Spinner and the 100K spot target lights are dim on DX11.[/B][/COLOR] [*][COLOR=#ff0000][B]Twilight Zone: Wronged Multiball startup light sequence alongside claiming a Jackpot, both being off sync when compared to the actual machine (DX9 has this problem as well). I think it's a problem with emulation in general, since this issue is found on Visual Pinball and some actual machines as well.[/B][/COLOR] [URL]http://youtu.be/K5DY_Mr2n3U?t=5m49s[/URL] [*][B][COLOR=#ff0000]Twilight Zone: Brighter flashers and GI on DX11, similar to that of Addams Family?[/COLOR][/B] [*][B][COLOR=#ff0000]Twilight Zone: The "GUM" and "BALL" lights are tied in with the flashers on DX11.[/COLOR][/B] [*][B][COLOR=#ff0000]Twilight Zone: The "Lock 2" light is very dim on DX11. Could be why the left outlane EB light is tied with Lock 2.[/COLOR][/B] [*][COLOR=#ff0000][B]Twilight Zone: The green bulb (Left Spiral light) right next to the Powerfield is very dim on DX11. [/B][/COLOR][COLOR=#0000ff][B]Not the one marked Powerball.[/B][/COLOR] [*][COLOR=#ff0000][B]Twilight Zone: The 2 red lights on the Powerfield are very dim and illegible on DX11.[/B][/COLOR] [*][COLOR=#ff0000][B]Twilight Zone: Some 5 Mil lights, as well as the 3 left ramp arrow lights, Clock Millions light, and Power Payoff light, are dim on DX11.[/B][/COLOR] [*][COLOR=#ff0000][B]Twilight Zone: Some of the GI are in the wrong places in DX11, including the backglass. Refer to the Operator Menu/Tests/General Illumination.[/B][/COLOR] [URL]http://youtu.be/3f5IlUL3vkU[/URL] [*][B][COLOR=#ff0000]Twilight Zone: Lost In the Zone music starts playing right after claiming the award, during "You have come to the end of your journey." No music should be playing from there until "Survival is everything" and further on. Music should then stop when the second fly-through plays after listing all events in the mode, with LITZ music starting shortly after. When LITZ ends, music should stop playing until the final totals begin to add up.[/COLOR][/B] [*][B][COLOR=#ff0000]Twilight Zone: Music doesn't stop playing when a Powerball Payoff is collected, before starting Powerball Mania.[/COLOR][/B] [*][B][COLOR=#ff0000]Twilight Zone: Music doesn't stop playing when Clock Chaos activates, during "Time is a one-way street...". [/COLOR][COLOR=#008000]The correct music plays afterward, though.[/COLOR][/B] [*][B][COLOR=#ff0000]Twilight Zone: Greed music is missing in DX11.[/COLOR][/B] [*][B][COLOR=#ff0000]Twilight Zone: Starting a new game while "Game Over" is on the DMD immediately ends it.[/COLOR][/B] [*][COLOR=#ff0000][B]Twilight Zone: A sound is missing during the opening Mutliball sequence, interrupted by another:[/B][/COLOR] [URL]https://www.youtube.com/watch?v=dJSljt9thtg[/URL] [*][COLOR=#ff0000][B]Twilight Zone: Metal ramp in the Lock is missing.[/B][/COLOR] [URL]http://youtu.be/00LzUVAzJ8o?t=1m3s[/URL] [*][B][COLOR=#ff0000]Twilight Zone: Camera wall is missing.[/COLOR][/B] [URL]http://www.ipdb.org/showpic.pl?id=2684&picno=37888&zoom=1[/URL] [*][COLOR=#ff0000][B]Addams Family: Cousin It's bonus tune is lower-pitched.[/B][/COLOR] [URL]http://youtu.be/FSDuME40j48[/URL] [*][COLOR=#ff0000][B]Phantom of the Opera: Right habitrail interferes with the metal piece around the spinner.[/B][/COLOR] [URL]http://www.ipdb.org/showpic.pl?id=1777&picno=9468[/URL] [*][B][COLOR=#ff0000]Starship Troopers: Bug counters need to be brightened on DX11. They are lights, after all...[/COLOR][/B] [*][COLOR=#ff0000][B]Starship Troopers: Main music is getting cut off early.[/B][/COLOR] [URL]https://www.youtube.com/watch?v=QoDUY4AIED4[/URL] [*][COLOR=#ff0000][B]Star Trek TNG: Delta ramp gate isn't aligned to the metal piece below the Lock/Super bulbs.[/B][/COLOR] [URL]http://www.ipdb.org/showpic.pl?id=2357&picno=13798[/URL] [*][COLOR=#ff0000][B]Pin*Bot: Red topper is missing.[/B][/COLOR] [URL]http://www.ipdb.org/showpic.pl?id=1796&picno=21840&zoom=1[/URL] [*][COLOR=#ff0000][B]Firepower: Skewed cabinet art.[/B][/COLOR] [URL]http://www.ipdb.org/showpic.pl?id=856&picno=44750&zoom=1[/URL] [*][COLOR=#ff0000][B]Black Hole: Tube at the Re-Entry is really faded on DX11. It's missing overall on DX9.[/B][/COLOR] [*][B][COLOR=#ff0000]Class of 1812: The teeth and heart are supposed to be in the rhythm of the music during Multiball.[/COLOR][/B] [URL]https://www.youtube.com/watch?v=ap6C4inCD7I[/URL] [*][B][COLOR=#ff0000]Black Knight: Locks need more tuning. Just had a second ball locked where it's supposed to exit.[/COLOR][/B] [*][B][COLOR=#ff0000]Black Knight: Sometimes the first lock doesn't register. A nudge can solve this problem.[/COLOR][/B] [URL]https://www.youtube.com/watch?v=EBdo_V0AAb8[/URL] [*][B][COLOR=#ff0000]Black Knight: Depending on how balls are positioned, a third lock up top can be denied.[/COLOR][/B] [*][B][COLOR=#ff0000]Medieval Madness: Rare collision issue where the ball can sometimes hop off the right ramp and onto the habitrail.[/COLOR][/B] [*][B][COLOR=#ff0000]Black Rose: Plunger switch needs lowered.[/COLOR][/B] [*][B][COLOR=#ff0000]FunHouse: The right Gangway bulb is linked to another light.[/COLOR][/B] [*][B][COLOR=#ff0000]Monster Bash: Music immediately stops after the Match sequence, if a high score is registered. This happens when the Menu Music is turned off.[/COLOR][/B] [*][B][COLOR=#ff0000]Monster Bash: Rare collision issue where the ball can hop onto the habitrail from the right ramp.[/COLOR][/B] [*][B][COLOR=#ff0000]Diner: Each of the red lights around the clock is missing in DX11.[/COLOR][/B] [*][B][COLOR=#ff0000]Ripley's: No music plays at the Enter Initials. This happens when the Menu Music is turned off.[/COLOR][/B] [*][B][COLOR=#ff0000]Dracula: No GI in the top left bumper on DX11.[/COLOR][/B] [URL]https://youtu.be/zw3ohZDaLP0[/URL] [*][B][COLOR=#ff0000]Junk Yard: Logo string, in the Operator Menu/Test/General Illumination, applies to a light on the upper part of the playfield on DX11. [/COLOR][COLOR=#008000]Logo on the backglass is fine.[/COLOR][/B] [*][B][COLOR=#ff0000]Theatre of Magic: Had a collision issue when a ball phased through the trunk:[/COLOR][/B] [URL]https://www.youtube.com/watch?v=X9HaFbHKqCI[/URL] [*][COLOR=#0000ff][B]Shutyertrap's and other users' mentions listed.[/B][/COLOR] [/LIST] [/QUOTE]
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Latest: Dan
Mar 3, 2025
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