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Developer and in a past life dev team lead and project lead for two larger development projects here as well.


I haven't had to manage a company that needs to release DLC every month to stay afloat, but I can't see how that amount of pressure can be sustained with just one person on the development side. You make urge-to-release your primary driver and so something else (in this case it seems it's quality) has to suffer. There is no way to achieve speed and quality at the same time unless your team is a well-oiled machine of destruction. Let alone doing it with just one developer. That's also risky -- what if that person quits or becomes ill? Farsight'd have to train a new person who can't even talk to the old person and has to figure everything out just looking at the code. In my experience solo programmers also get lazy sometimes with documenting and writing tests since they have the whole model in their head. They also don't benefit from a second pair of eyes that could do code review and help improve things before they even go in the build.


Also, what point is there to release DLC to a game that gets bad ratings, so the base game doesn't increase its number of installs and only the existing customers buy any DLC?


If I were them I'd take a break from releasing anything until the stack of bugs and issues is reduced, and I'd find at least one more dev. Reduce technical debt. It looks like that's their main problem right now. Or they could open the engine source (not the assets) and ask the community for contributions. It'd be fine because no one could remake and redistribute any real tables without entering the same legal gray area as with VP, so the only non-Farsight tables that could legally appear would be original creations. But now I'm deep into dream-town I guess.


I hope they'll manage, one day, and I'm tempted to buy a second season pack even though I don't need anything but the first one.


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