Video Modes the Timer Does and Doesn't Stop For

shutyertrap

Moderator
Staff member
Mar 14, 2012
7,334
0
I've been thinking about this, I've seen plenty of others mention it, so let's make a list! During challenge modes for 5 Minutes and Survival, which tables does the timer pause for and which don't? Does it pause for animations, during video mode, what? I'll start with what I know off the top of my head, let's see if we can't make a definitive list that can be presented to Zen.

Fish Tales

- Video Mode: timer pauses
- Multiball animation: timer pauses

Black Rose

- Swing From the Rigging: timer continues
- Knife Throw: timer continues

Getaway

- Video Mode: timer pauses
- Ball lock animations: timer continues
- Multiball animation: timer continues
- Red Line Mania: ??

Junk Yard

- Run From Spot: timer pauses
- Save the Girl: timer pauses
- Multiball animation: ??

Safe Cracker

- Board Game: timer continues
- Ball lock animation: timer continues
- Spin the Wheel animations: ??

AFM

- Multiball animation: ??
- Destroy the Saucer animation: timer pauses
- Martian Attack: ??

MM

- Castle Destroyed animation: timer pauses

Champion Pub

- Fight Night animation: timer pauses
- Spitting Gallery: ??

Party Zone

- Party Animals Ball Lock: timer continues
- Multiball animation: timer pauses
 

vikingerik

Active member
Nov 6, 2013
1,205
0
I haven't played Zen, but for TPA, the tournament timer pausing would sometimes depend on whether there are balls physically locked somewhere on the table, particularly during a bonus count. Just suggesting that might be a variable to keep an eye on as well.
 

MBeeching

New member
Oct 4, 2018
175
0
Great idea SYT, far more likely to have these addressed with a concise list or consistent application.

My top 3 would be:
Getaway - Ball lock 1 & 2
Safe Cracker - Board Game
Black Rose - Walk the plank

Annoying on 5 minute challenges, infuriating and brutally unfair during survival.
 

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