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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="lio" data-source="post: 151583" data-attributes="member: 3222"><p>The absolute best way of camera control I have seen so far is in the current alpha version of "Unit3D Pinball" - I wish the TPA guys would take that as an example <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Basically you get 3 on-screen sliders where one controls the distance of the camera to the backbox, the next raises/lowers the camera position and the third changes the position of the point on the playfield the camera looks at - very easy, quick and satisfying.</p><p>For the swaying camera type you get a fourth slider that defines a second point on the playfield so the camera sways between the lower and higher defined positions depending on where the ball is on the playfield.</p><p>( <a href="http://www.unit3dpinball.net/index.php?pa=userdoc" target="_blank">http://www.unit3dpinball.net/index.php?pa=userdoc</a> - look for "camera editor" )</p><p>There are rolling camera modes as well but I don't care for those... I only like static or swaying.</p><p>You can easily set up a total overhead view or even zoom out so you can see the entire game including the backbox.</p></blockquote><p></p>
[QUOTE="lio, post: 151583, member: 3222"] The absolute best way of camera control I have seen so far is in the current alpha version of "Unit3D Pinball" - I wish the TPA guys would take that as an example :-) Basically you get 3 on-screen sliders where one controls the distance of the camera to the backbox, the next raises/lowers the camera position and the third changes the position of the point on the playfield the camera looks at - very easy, quick and satisfying. For the swaying camera type you get a fourth slider that defines a second point on the playfield so the camera sways between the lower and higher defined positions depending on where the ball is on the playfield. ( [url]http://www.unit3dpinball.net/index.php?pa=userdoc[/url] - look for "camera editor" ) There are rolling camera modes as well but I don't care for those... I only like static or swaying. You can easily set up a total overhead view or even zoom out so you can see the entire game including the backbox. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
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