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<blockquote data-quote="Crawley" data-source="post: 145928" data-attributes="member: 2300"><p>Here are my DMD rotation steps for FS tables if you're playing on a single monitor:</p><p></p><p>1. Load table</p><p>2. Open Scripts</p><p>3. Find the following setting (may not be exact syntax for all tables):</p><p></p><p>'Games(cGameName).Settings.Value("rol") = 1</p><p></p><p>4. Change to the following syntax:</p><p></p><p>Games(cGameName).Settings.Value("rol") = 1 </p><p></p><p>5. Save table</p><p>6. Launch table</p><p>7. DMD window should be rotated. Right-click DMD and choose "show border"</p><p>8. Resize/Move DMD window where you want</p><p>9. Right-click DMD and remove border</p><p></p><p>Many of the table designers have added the "'Games(cGameName).Settings.Value("rol") = 1" command in the script but have commented it out. So all you have to do is remove the comment, save it, and resize and move the placement of the DMD. But you'll come across tables that do not have DMD rotate command in there. If that's the case you'll have to manually add that command to the script. It's a bit tricky on knowing where to add it but typically its somewhere between 'With' and 'End With'. Example:</p><p></p><p><strong>With</strong> Controller</p><p> cGameName = Array(Romset1,Romset2)((BBBUWOptions And (3*cOptRom))\cOptRom)</p><p> .GameName = cGameName</p><p> .SplashInfoLine = "Big Bang Bar, Capcom 1996"</p><p> .HandleMechanics = 0</p><p> .HandleKeyboard = 0</p><p> .ShowDMDOnly = 1</p><p> .ShowFrame = 0</p><p> .ShowTitle = 0</p><p>.Games("bbb109").Settings.Value("rol") = 1</p><p> <strong>End With</strong></p><p> Controller.Hidden = 0</p><p> On Error Resume Next</p><p></p><p>You may have to play with the location in the script you place the rotate code. You'll know its wrong when the table launches with an error or the DMD doesn't rotate. Also in my example I'm using tables ROM name which I find works more often. It's a pain to do this to each of the tables but worth it.</p></blockquote><p></p>
[QUOTE="Crawley, post: 145928, member: 2300"] Here are my DMD rotation steps for FS tables if you're playing on a single monitor: 1. Load table 2. Open Scripts 3. Find the following setting (may not be exact syntax for all tables): 'Games(cGameName).Settings.Value("rol") = 1 4. Change to the following syntax: Games(cGameName).Settings.Value("rol") = 1 5. Save table 6. Launch table 7. DMD window should be rotated. Right-click DMD and choose "show border" 8. Resize/Move DMD window where you want 9. Right-click DMD and remove border Many of the table designers have added the "'Games(cGameName).Settings.Value("rol") = 1" command in the script but have commented it out. So all you have to do is remove the comment, save it, and resize and move the placement of the DMD. But you'll come across tables that do not have DMD rotate command in there. If that's the case you'll have to manually add that command to the script. It's a bit tricky on knowing where to add it but typically its somewhere between 'With' and 'End With'. Example: [B]With[/B] Controller cGameName = Array(Romset1,Romset2)((BBBUWOptions And (3*cOptRom))\cOptRom) .GameName = cGameName .SplashInfoLine = "Big Bang Bar, Capcom 1996" .HandleMechanics = 0 .HandleKeyboard = 0 .ShowDMDOnly = 1 .ShowFrame = 0 .ShowTitle = 0 .Games("bbb109").Settings.Value("rol") = 1 [B]End With[/B] Controller.Hidden = 0 On Error Resume Next You may have to play with the location in the script you place the rotate code. You'll know its wrong when the table launches with an error or the DMD doesn't rotate. Also in my example I'm using tables ROM name which I find works more often. It's a pain to do this to each of the tables but worth it. [/QUOTE]
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Latest: Dan
Mar 3, 2025
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