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Zen Studios
Other Zen Pinball Games & General Discussion
Volume 6: Glitches and Slowdowns Galore
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<blockquote data-quote="jaredmorgs" data-source="post: 296015" data-attributes="member: 459"><p>[MENTION=8007]ODB123[/MENTION] Alpha-numeric displays are quite tricky to emulate, depending on how you draw them on-screen.</p><p></p><p>When FarSight introduced their first batch of alpha-numerics (starting with Bride of Pinbot from memory) they had such a huge issue with performance across all their platforms that they needed to drop frames in the alpha-numeric segments just to keep the games running at the required 60 FPS. </p><p></p><p>If you still have entitlements to the Williams tables on Steam for The Pinball Arcade, you'll notice it heaps on the Funhouse "Mystery Mirror" display animations. There are stalled frames everywhere. And sometimes the whole display row is out making the bottom message hidden. </p><p></p><p>FarSight got it to the point that it "worked" but to this day it remains a legacy about the struggle they endured getting it to the point they got it to.</p><p>They opted to treat each display segment as a separately addressable graphical element that they needed to turn off and on to make the animation. That was incredibly GPU intensive.</p><p></p><p>Hope that provides some nerdy background about why the Alpha numerics may be running rough on some platforms. </p><p></p><p>For me, I'm running FX3 on a i7 RTX2060 16GB RAM Laptop at 1080p vertical. I have no issues to report regarding performance.</p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 296015, member: 459"] [MENTION=8007]ODB123[/MENTION] Alpha-numeric displays are quite tricky to emulate, depending on how you draw them on-screen. When FarSight introduced their first batch of alpha-numerics (starting with Bride of Pinbot from memory) they had such a huge issue with performance across all their platforms that they needed to drop frames in the alpha-numeric segments just to keep the games running at the required 60 FPS. If you still have entitlements to the Williams tables on Steam for The Pinball Arcade, you'll notice it heaps on the Funhouse "Mystery Mirror" display animations. There are stalled frames everywhere. And sometimes the whole display row is out making the bottom message hidden. FarSight got it to the point that it "worked" but to this day it remains a legacy about the struggle they endured getting it to the point they got it to. They opted to treat each display segment as a separately addressable graphical element that they needed to turn off and on to make the animation. That was incredibly GPU intensive. Hope that provides some nerdy background about why the Alpha numerics may be running rough on some platforms. For me, I'm running FX3 on a i7 RTX2060 16GB RAM Laptop at 1080p vertical. I have no issues to report regarding performance. [/QUOTE]
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Other Zen Pinball Games & General Discussion
Volume 6: Glitches and Slowdowns Galore
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