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Visual Pinball / Future Pinball / BAM
VP - Harder than the real thing?
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<blockquote data-quote="karl" data-source="post: 52155" data-attributes="member: 465"><p>Since almost all tables in VP have different physics they often play harder than the real thing. Some tables are much easier than the real thing also. (JPSalas AFM and whitewater springs to mind) Future pinball is also much harder than the real thing because you can not aim for things like you are supposed to. The aiming part is the main reason some digital pinball games seems harder than the real thing to me. That is probably why I feel TPA is much easier than the real thing because the physics are not that different from table to table and you can aim pretty accurate, therefor it is much easier to learn the basics of handling the ball. In my view a table should always be more difficult on a real machine because of the unpredictability of a real machine. </p><p></p><p>All this blabbering from me has of course nothing to do with dumbing down the table, but I feel dumbing down a table do not make that much of a difference. OK, to some degree the bumper post in TZ and the first ver of CV but that is options that williams put out there when the tables were new for operators to choose. To me that is not dumbing down. a fantastic addition to TPA would be the option to choose to take away things like the post on TZ for those that want more of a challange, but if they suddenly start to release PAPA settings on tables only I think their sales would go down. (that is of course the extreme other way)</p><p></p><p></p><p>EDIT 2: Richard I was also very surprised about how easy TAF is in real life. I think this could be one of the reasons it sold so well (along with a very popular theme and some easy to understand and ok rules of course)</p></blockquote><p></p>
[QUOTE="karl, post: 52155, member: 465"] Since almost all tables in VP have different physics they often play harder than the real thing. Some tables are much easier than the real thing also. (JPSalas AFM and whitewater springs to mind) Future pinball is also much harder than the real thing because you can not aim for things like you are supposed to. The aiming part is the main reason some digital pinball games seems harder than the real thing to me. That is probably why I feel TPA is much easier than the real thing because the physics are not that different from table to table and you can aim pretty accurate, therefor it is much easier to learn the basics of handling the ball. In my view a table should always be more difficult on a real machine because of the unpredictability of a real machine. All this blabbering from me has of course nothing to do with dumbing down the table, but I feel dumbing down a table do not make that much of a difference. OK, to some degree the bumper post in TZ and the first ver of CV but that is options that williams put out there when the tables were new for operators to choose. To me that is not dumbing down. a fantastic addition to TPA would be the option to choose to take away things like the post on TZ for those that want more of a challange, but if they suddenly start to release PAPA settings on tables only I think their sales would go down. (that is of course the extreme other way) EDIT 2: Richard I was also very surprised about how easy TAF is in real life. I think this could be one of the reasons it sold so well (along with a very popular theme and some easy to understand and ok rules of course) [/QUOTE]
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VP - Harder than the real thing?
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