Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Star Trek: The Next Generation (1993)
What a challenge!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="David Greene" data-source="post: 48572" data-attributes="member: 1280"><p>Just scored 6.4B after changing my approach to this table. It all starts with your selection from the launch menu. At first my approach was to get to Final Frontier faster, so, I would choose Start Mission. My high score was 3.9B and I did get to FF..once...and most of my scores were 1B or less. The main problen was, while aiming for the Mission hole from the left flipper, any slight miss would bounce off the Beta ramp and straight down the left outlane (and,btw, CV's outlanes are still the most brutal..by far). After looking through the instructions I "saw the light". For big scores, start with Warp Factor 4. Many reasons: superjets and super spinners are lit, bouns hold is at Warp 5 (8x bonus lights Extra Ball), Warp 8 also lights Extra Ball. With the focus shifted to the right loop ( to send the ball to the jets/rollovers), most of my misses went up the Beta ramp for Shuttles. Missions could then be lit either by the Mission hole, or Command Decision with extended play from Extra Balls. Hopefully this helps if you're struggling.</p><p></p><p>PS Does anyone but me notice a resemblence between STTNG and PPTW?</p></blockquote><p></p>
[QUOTE="David Greene, post: 48572, member: 1280"] Just scored 6.4B after changing my approach to this table. It all starts with your selection from the launch menu. At first my approach was to get to Final Frontier faster, so, I would choose Start Mission. My high score was 3.9B and I did get to FF..once...and most of my scores were 1B or less. The main problen was, while aiming for the Mission hole from the left flipper, any slight miss would bounce off the Beta ramp and straight down the left outlane (and,btw, CV's outlanes are still the most brutal..by far). After looking through the instructions I "saw the light". For big scores, start with Warp Factor 4. Many reasons: superjets and super spinners are lit, bouns hold is at Warp 5 (8x bonus lights Extra Ball), Warp 8 also lights Extra Ball. With the focus shifted to the right loop ( to send the ball to the jets/rollovers), most of my misses went up the Beta ramp for Shuttles. Missions could then be lit either by the Mission hole, or Command Decision with extended play from Extra Balls. Hopefully this helps if you're struggling. PS Does anyone but me notice a resemblence between STTNG and PPTW? [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Star Trek: The Next Generation (1993)
What a challenge!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top