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What are your 3 biggest concerns for TPA?
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<blockquote data-quote="night" data-source="post: 40317" data-attributes="member: 493"><p>For me there is only one BIG issue and that is the camera/ball stutter problems I experience on my iPad2 iOS6.</p><p></p><p>As I am a graphic designer and (3D)artist myself I like to give some suggestions on the 'graphics' issues for the iOS:</p><p></p><p>Tables could use some color saturation, chromework on some tables need an update (TOTAN for example), often parts with low resolution image mapping (also very low res blue digit numbers in BH when the camera zooms in on the lower playfield) much better lighting simulation, better transparent plastic texture simulation. (CFTBL has one of the worst looking plastic renderings..) Tables compared to originals lack sometimes depth/3 dimensional feeling, could be the cause of the lack of better shadows/good lighting simulation. For example Creature from the Black Lagoon is a beautiful table but has become one colorful mass of little objects that could benefit from better use of lighting/shadow simulation. </p><p>-The blue planet carpet is HIGHLY distracting, the tables are full of details and colors, the background should be monochrome or simply black. This will give the whole appearance of each table more class, the carpet makes them look cheap.</p></blockquote><p></p>
[QUOTE="night, post: 40317, member: 493"] For me there is only one BIG issue and that is the camera/ball stutter problems I experience on my iPad2 iOS6. As I am a graphic designer and (3D)artist myself I like to give some suggestions on the 'graphics' issues for the iOS: Tables could use some color saturation, chromework on some tables need an update (TOTAN for example), often parts with low resolution image mapping (also very low res blue digit numbers in BH when the camera zooms in on the lower playfield) much better lighting simulation, better transparent plastic texture simulation. (CFTBL has one of the worst looking plastic renderings..) Tables compared to originals lack sometimes depth/3 dimensional feeling, could be the cause of the lack of better shadows/good lighting simulation. For example Creature from the Black Lagoon is a beautiful table but has become one colorful mass of little objects that could benefit from better use of lighting/shadow simulation. -The blue planet carpet is HIGHLY distracting, the tables are full of details and colors, the background should be monochrome or simply black. This will give the whole appearance of each table more class, the carpet makes them look cheap. [/QUOTE]
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What are your 3 biggest concerns for TPA?
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