Buzz1126
New member
- Dec 27, 2013
- 258
- 0
For those of us that pray at the Altar of the Silver Ball, there is that something, that pulls us in. For some, the flashing lights and the sounds from an empty table. For those of us a little older, maybe the bells and bumpers when we see someone playing. Still others have to fill the competition need, against the table, 1-3 people, or their own high score. For all ages, the backglass has always been an attraction.
In any case, we find ourselves at the business end of the game. The token drops, the table erupts into action. Drop targets reset, popping up like gophers from their holes. Bumpers darken, awaiting the necessary action to light them. Bonus levels and multipliers start at their lowest level.
And it begins.
You gently pull back the plunger, trying to get a feel for the spring that sends the ball into action. It arcs around the top of the table, dancing atop the lane bumpers with a nudge, dropping thru a lane or falling into hole, increasing the bonus level or adding to the multiplier. The ball returns to its decent, towards the enevitable. Like popcorn in a popper, the ball hits a bumper, then another, scoring ten points, or a hundred or thousands. As quickly as it entered, the ball makes its exit. Shooting out, it rolls in a semicircle towards a lane or another bumper, continuing the downward journey. Rollover switches light bumpers, increasing their point value. The drop targets take hits, increasing the bonus level. Multipliers of levels elevate, two, three, seven, even nine or more. That metal sphere has reached the tools of the player-the flipper. With deft actions of the flippers and reactions of the player, the ball returns towards the top of the table, only to head back the way it came, taking a different path. The player nudges the ball at opportune times, trying to defy gravity, and send it to a scoring hole or a bumper. The ball returns to the flippers and is again sent towards a potential reward. Drop a series of targets? An extra ball. Repeat the series? Bonus multiplier. Replicate that action of sinking enough targets or score enough points and you've captured the bounty of a free game.
Finally, the works of Aristotle, of Newton, of Einstein, are proven. With an aimed shot that goes imperceptibly left or right of its target, or a nudge lightly given or slightly too hard, that eighty grams of steel, that one and one sixteenth inch of polished metal, exits the playing field. Bonuses are multiplied and added to the existing score. An extra ball, if earned, is awarded. Exceeding the point total necessary wins the trophy of the action, the extra game, and is shown on the backglass. And at the end of the game, when all points are tallied, you watch closely as you await the results of a random number generator. Will you be that one among ten the generator puts out? That loud "POP!", the result of a match between the last two digits of your score and those randomly selected by the machine alerts you and others that you play yet again. However, the silence that follows shouts the need to insert another token.
There is a finality, though. Your battle against a foe of wires, of computer boards, of lights and plastic has come to an end. Your point total came in just under the amount needed to continue play. Your hands each have an indentation that fit exactly the top corners of a pinball machine. Your supply of tokens are spent. As you turn to leave, you play each game, each shot over and over. The next time, you think to yourself, the next time...
Minutes later, the flashing lights and exciting sounds have attracted someone. The token drops.
And it begins.
In any case, we find ourselves at the business end of the game. The token drops, the table erupts into action. Drop targets reset, popping up like gophers from their holes. Bumpers darken, awaiting the necessary action to light them. Bonus levels and multipliers start at their lowest level.
And it begins.
You gently pull back the plunger, trying to get a feel for the spring that sends the ball into action. It arcs around the top of the table, dancing atop the lane bumpers with a nudge, dropping thru a lane or falling into hole, increasing the bonus level or adding to the multiplier. The ball returns to its decent, towards the enevitable. Like popcorn in a popper, the ball hits a bumper, then another, scoring ten points, or a hundred or thousands. As quickly as it entered, the ball makes its exit. Shooting out, it rolls in a semicircle towards a lane or another bumper, continuing the downward journey. Rollover switches light bumpers, increasing their point value. The drop targets take hits, increasing the bonus level. Multipliers of levels elevate, two, three, seven, even nine or more. That metal sphere has reached the tools of the player-the flipper. With deft actions of the flippers and reactions of the player, the ball returns towards the top of the table, only to head back the way it came, taking a different path. The player nudges the ball at opportune times, trying to defy gravity, and send it to a scoring hole or a bumper. The ball returns to the flippers and is again sent towards a potential reward. Drop a series of targets? An extra ball. Repeat the series? Bonus multiplier. Replicate that action of sinking enough targets or score enough points and you've captured the bounty of a free game.
Finally, the works of Aristotle, of Newton, of Einstein, are proven. With an aimed shot that goes imperceptibly left or right of its target, or a nudge lightly given or slightly too hard, that eighty grams of steel, that one and one sixteenth inch of polished metal, exits the playing field. Bonuses are multiplied and added to the existing score. An extra ball, if earned, is awarded. Exceeding the point total necessary wins the trophy of the action, the extra game, and is shown on the backglass. And at the end of the game, when all points are tallied, you watch closely as you await the results of a random number generator. Will you be that one among ten the generator puts out? That loud "POP!", the result of a match between the last two digits of your score and those randomly selected by the machine alerts you and others that you play yet again. However, the silence that follows shouts the need to insert another token.
There is a finality, though. Your battle against a foe of wires, of computer boards, of lights and plastic has come to an end. Your point total came in just under the amount needed to continue play. Your hands each have an indentation that fit exactly the top corners of a pinball machine. Your supply of tokens are spent. As you turn to leave, you play each game, each shot over and over. The next time, you think to yourself, the next time...
Minutes later, the flashing lights and exciting sounds have attracted someone. The token drops.
And it begins.
Last edited: