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Farsight Studios
The Pinball Arcade / Farsight Studios
What separates the best players here from the rest?
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<blockquote data-quote="switch3flip" data-source="post: 243580" data-attributes="member: 2036"><p>One difference between DX11 and DX9 is that the end tips of the flippers somehow feel slightly "grippier" on DX9. It's like there's more substance/collision mesh on dx9 flipper tips, or more power to them, so it's easier to stay alive on DX9. I think it's easy noticable on a table like Haunted House. Just by rapidly flipper mashing when ball is in lower playfield, it's much easier to keep from draining out there. Like when ball goes behind the left flipper, just by rapidly flipping, the ball will get shoved back up, which almost never happens on DX11. Same thing when ball goes between the flippers. Like I said I think it's general for all tables, but more noticable on tables with smaller gap between flippers, like lower playfield on HH.</p><p>On some tables it generally feels like there's just a little more power to the flippers on DX9. But I generally prefer to play DX11 because it feels more realistic and fun, but yeah in Farsight monthly tourney I would probably play Haunted House in DX9 just because the table is so boring anyways it doesn't matter and the different physics make a noticable difference.</p><p></p><p>However, I think live catching is slightly easier in DX11. And that is usually very helpful so DX11 has it's pros as well. I guess there are several ways to do it, but the way I do it, I hold up the flipper and when the ball would make contact, I quickly flip, without flipper going all the way down. It seems the timing, or the "window" when it's possible is slightly longer in DX11. Or the timing is just different and DX11 timing suits my style. I kind of use a similar technique in real pin playing.</p></blockquote><p></p>
[QUOTE="switch3flip, post: 243580, member: 2036"] One difference between DX11 and DX9 is that the end tips of the flippers somehow feel slightly "grippier" on DX9. It's like there's more substance/collision mesh on dx9 flipper tips, or more power to them, so it's easier to stay alive on DX9. I think it's easy noticable on a table like Haunted House. Just by rapidly flipper mashing when ball is in lower playfield, it's much easier to keep from draining out there. Like when ball goes behind the left flipper, just by rapidly flipping, the ball will get shoved back up, which almost never happens on DX11. Same thing when ball goes between the flippers. Like I said I think it's general for all tables, but more noticable on tables with smaller gap between flippers, like lower playfield on HH. On some tables it generally feels like there's just a little more power to the flippers on DX9. But I generally prefer to play DX11 because it feels more realistic and fun, but yeah in Farsight monthly tourney I would probably play Haunted House in DX9 just because the table is so boring anyways it doesn't matter and the different physics make a noticable difference. However, I think live catching is slightly easier in DX11. And that is usually very helpful so DX11 has it's pros as well. I guess there are several ways to do it, but the way I do it, I hold up the flipper and when the ball would make contact, I quickly flip, without flipper going all the way down. It seems the timing, or the "window" when it's possible is slightly longer in DX11. Or the timing is just different and DX11 timing suits my style. I kind of use a similar technique in real pin playing. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
What separates the best players here from the rest?
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