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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="relaxation" data-source="post: 243593" data-attributes="member: 5759"><p>In DX9 before DX11 released I could drop the flipper the moment after a bounce and re-engage it and it would look like a live catch, it was harder to perform and it's gotten a bit easier since DX11 and its flipper tech. A lot of us now choose to do this, why? because either you perform the live catch and or fake live catch versus just engaging the flipper as it approaches which would only do the live catch or bounce.</p><p></p><p>I've had the ball clip through the flippers (from behind the flipper back into play) in the lower playfield on HH, so if you do mash when you're down there that might be a reason why it may or maynot have seemed like its more successful (my experience was in DX11). Then there's other <a href="https://youtu.be/I4xu-aBClHU" target="_blank">silly behavoir happening under the flippers</a> that's been added recently so you can't hold a ball behind upper flippers?</p><p></p><p></p><p></p><p>Well, to avoid tilt warnings on Zens PBFX2 to never full nudge is advantagous and I think their game gets opened up to a lot more possibilities if they did rework their nudge system, I don't play their game like that, or at all, since it would be unfair. <em>I hate their bouncy outlane rubbers with the ramp returns and slings that feed them. *Glares at the walking dead*</em>.</p><p></p><p>I don't think anyone has misused my guide on gamepad emulation for 'keyboard/button-only' players, I play with a controller with the D-Pad on full digital. I must however comment that the way you suggest using windows calibration is not accurate, at least not in a way I am familiar, if I don't go all the way to the edges during calibration that only brings the max closer.. if anything that might help shrink the deadzone in PBFX2.</p><p></p><p>Micro-nudging helps me in this manner: I play a new table and try shots.. first couple games might last 3-5 minutes, next game lasts 15-30 minutes why? because I knew how the table was going to react to shots and made the ball either go slower or faster to avoid the bad outcomes I knew about. As others have said it's just.. pattern recognition.. railroads.. removing unsafe shots.. whatever you want to call it. I just move the stick slower.. I often don't need to bang an object into the ball to change the outcome. I'd like parity between form-factors (pincab/controller/mobile device/keyboard) but this is a multi-plat and for whatever reason we share the same leaderboard.</p><p></p><p></p><p></p><p>We know Tareks scores were on DX9, his system specs couldn't run it.. and the scores might be older than the DX11 setting. It may be different now.</p></blockquote><p></p>
[QUOTE="relaxation, post: 243593, member: 5759"] In DX9 before DX11 released I could drop the flipper the moment after a bounce and re-engage it and it would look like a live catch, it was harder to perform and it's gotten a bit easier since DX11 and its flipper tech. A lot of us now choose to do this, why? because either you perform the live catch and or fake live catch versus just engaging the flipper as it approaches which would only do the live catch or bounce. I've had the ball clip through the flippers (from behind the flipper back into play) in the lower playfield on HH, so if you do mash when you're down there that might be a reason why it may or maynot have seemed like its more successful (my experience was in DX11). Then there's other [url=https://youtu.be/I4xu-aBClHU]silly behavoir happening under the flippers[/url] that's been added recently so you can't hold a ball behind upper flippers? Well, to avoid tilt warnings on Zens PBFX2 to never full nudge is advantagous and I think their game gets opened up to a lot more possibilities if they did rework their nudge system, I don't play their game like that, or at all, since it would be unfair. [i]I hate their bouncy outlane rubbers with the ramp returns and slings that feed them. *Glares at the walking dead*[/i]. I don't think anyone has misused my guide on gamepad emulation for 'keyboard/button-only' players, I play with a controller with the D-Pad on full digital. I must however comment that the way you suggest using windows calibration is not accurate, at least not in a way I am familiar, if I don't go all the way to the edges during calibration that only brings the max closer.. if anything that might help shrink the deadzone in PBFX2. Micro-nudging helps me in this manner: I play a new table and try shots.. first couple games might last 3-5 minutes, next game lasts 15-30 minutes why? because I knew how the table was going to react to shots and made the ball either go slower or faster to avoid the bad outcomes I knew about. As others have said it's just.. pattern recognition.. railroads.. removing unsafe shots.. whatever you want to call it. I just move the stick slower.. I often don't need to bang an object into the ball to change the outcome. I'd like parity between form-factors (pincab/controller/mobile device/keyboard) but this is a multi-plat and for whatever reason we share the same leaderboard. We know Tareks scores were on DX9, his system specs couldn't run it.. and the scores might be older than the DX11 setting. It may be different now. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
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