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What table do you think iis the most complicated (or confusing)?
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<blockquote data-quote="Sean DonCarlos" data-source="post: 16388" data-attributes="member: 152"><p>Twilight Zone is <em>mechanically</em> complex. Its ruleset is complicated but not particularly so, many modern Sterns are more elaborate, including RBION but most especially AC/DC, whose ruleset is so complex that Lyman wasn't able to finish programming it before the release! (The Simpsons Pinball Party and Lord of the Rings also are fine examples of ruleset complexity gone wild.)</p><p></p><p>Playing Twilight Zone for score essentially revolves around how well you can do the following:</p><p></p><ul> <li data-xf-list-type="ul">Shoot the piano and slot machine to collect door panels and advance toward Lost in the Zone.</li> <li data-xf-list-type="ul">Shoot ramps to relight slot machine and piano, as well as light locks.</li> <li data-xf-list-type="ul">Shoot locks to start multiball.</li> <li data-xf-list-type="ul">Shoot the piano to collect jackpots, and the camera to relight them.</li> <li data-xf-list-type="ul">If for some reason the Powerball is released, get it back into the gumball machine to start Powerball Mania.</li> <li data-xf-list-type="ul">Get balls up onto the Powerfield during Powerball Mania and collect Mania jackpots (as well as accumulate the Powerball Mania end-of-ball bonus).</li> </ul><p></p><p>Everything else on the table - the bumpers, the Dead End / Town Square, the Spiral orbit, the Hitchhikers, the modes started from the door panels, etc. - can be more or less ignored if you want. (Unlike RBION, in TZ you just need to start modes to advance toward the wizard mode.) Of course some of the modes can be profitable: Fast Lock is my personal favorite, Clock Chaos is always fun if a tad dangerous, and Clock 10 Millions (from the camera) is quite lucrative. But you can do very well in TZ from just focusing on multiball, Powerball Mania, and Lost in the Zone.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 16388, member: 152"] Twilight Zone is [I]mechanically[/I] complex. Its ruleset is complicated but not particularly so, many modern Sterns are more elaborate, including RBION but most especially AC/DC, whose ruleset is so complex that Lyman wasn't able to finish programming it before the release! (The Simpsons Pinball Party and Lord of the Rings also are fine examples of ruleset complexity gone wild.) Playing Twilight Zone for score essentially revolves around how well you can do the following: [LIST] [*]Shoot the piano and slot machine to collect door panels and advance toward Lost in the Zone. [*]Shoot ramps to relight slot machine and piano, as well as light locks. [*]Shoot locks to start multiball. [*]Shoot the piano to collect jackpots, and the camera to relight them. [*]If for some reason the Powerball is released, get it back into the gumball machine to start Powerball Mania. [*]Get balls up onto the Powerfield during Powerball Mania and collect Mania jackpots (as well as accumulate the Powerball Mania end-of-ball bonus). [/LIST] Everything else on the table - the bumpers, the Dead End / Town Square, the Spiral orbit, the Hitchhikers, the modes started from the door panels, etc. - can be more or less ignored if you want. (Unlike RBION, in TZ you just need to start modes to advance toward the wizard mode.) Of course some of the modes can be profitable: Fast Lock is my personal favorite, Clock Chaos is always fun if a tad dangerous, and Clock 10 Millions (from the camera) is quite lucrative. But you can do very well in TZ from just focusing on multiball, Powerball Mania, and Lost in the Zone. [/QUOTE]
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What table do you think iis the most complicated (or confusing)?
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