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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="Sean DonCarlos" data-source="post: 103748" data-attributes="member: 152"><p>Is my hair too fussy here? Trying to balance between the "maintainer-of-law-and-order" and the "sociable-fan-of-pinball" sides is far more challenging than I thought it would be when I accepted the moderatorship. If I've fallen off the wagon (on either side of the line), someone please let me know.</p><p></p><p></p><p>Karl would have to be the one to tell us if posts like this are what he had in mind.</p><p></p><p>As a moderator, I tend to let posts like this stand. Most of us here are aware that it's not all sweetness and light in TPA-land; in fact there are 35+ master issues lists dedicated to chronicling TPA's many imperfections. And as others and I have said, an endless stream of "rah-rah" cheerleading posts would be both boring to read and useless in helping FarSight determines what gets fixed. So while the post above is pushing it a bit (and I'll get to what makes it so in a second), at least Mark gives reasons for his pessimism. People may or may not find his reasons valid, but there's enough here to start an honest discussion. Even the line about our lack of enthusiasm being FarSight's fault, while not something I completely agree with, at least has an arguable premise behind it: if the game were better-made, people might be more excited about it. And it's not a personal attack on anyone.</p><p></p><p>So that's why a lot of what would generally be considered negative posts are allowed to exist here. And incidentally, our words are not powerless: Our mass outcry over T2's skull is what prompted FarSight to have it remodeled, and many bugs have been squashed and features added based on input from forum members. Many of these changes had their origins in negative posts for the simple reason that for FarSight to be aware of the issue, someone had to complain about it first. So the moderation team has been generally hesitant to issue any blanket rules/guidelines against negativity <em>per se</em> (although as PiN WiZ indicated earlier in this thread, we have talked about it), despite the fact that we too sometimes wish for a more positive atmosphere.</p><p></p><p>But when negativity crosses the line into attacks on the developers' and/or other members' motives and characters, or when threads reopen longstanding arguments that the other mods and I know from experience aren't going to end well, that's when we get into thread closure, post deletion, and in extreme cases a swing of the banscythe.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 103748, member: 152"] Is my hair too fussy here? Trying to balance between the "maintainer-of-law-and-order" and the "sociable-fan-of-pinball" sides is far more challenging than I thought it would be when I accepted the moderatorship. If I've fallen off the wagon (on either side of the line), someone please let me know. Karl would have to be the one to tell us if posts like this are what he had in mind. As a moderator, I tend to let posts like this stand. Most of us here are aware that it's not all sweetness and light in TPA-land; in fact there are 35+ master issues lists dedicated to chronicling TPA's many imperfections. And as others and I have said, an endless stream of "rah-rah" cheerleading posts would be both boring to read and useless in helping FarSight determines what gets fixed. So while the post above is pushing it a bit (and I'll get to what makes it so in a second), at least Mark gives reasons for his pessimism. People may or may not find his reasons valid, but there's enough here to start an honest discussion. Even the line about our lack of enthusiasm being FarSight's fault, while not something I completely agree with, at least has an arguable premise behind it: if the game were better-made, people might be more excited about it. And it's not a personal attack on anyone. So that's why a lot of what would generally be considered negative posts are allowed to exist here. And incidentally, our words are not powerless: Our mass outcry over T2's skull is what prompted FarSight to have it remodeled, and many bugs have been squashed and features added based on input from forum members. Many of these changes had their origins in negative posts for the simple reason that for FarSight to be aware of the issue, someone had to complain about it first. So the moderation team has been generally hesitant to issue any blanket rules/guidelines against negativity [I]per se[/I] (although as PiN WiZ indicated earlier in this thread, we have talked about it), despite the fact that we too sometimes wish for a more positive atmosphere. But when negativity crosses the line into attacks on the developers' and/or other members' motives and characters, or when threads reopen longstanding arguments that the other mods and I know from experience aren't going to end well, that's when we get into thread closure, post deletion, and in extreme cases a swing of the banscythe. [/QUOTE]
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