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What's Better, TPA or VP?
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<blockquote data-quote="mmmagnetic" data-source="post: 155771" data-attributes="member: 558"><p>I´ve only recently started playing VP, and the quality between the different recreations varies wildly. </p><p></p><p>For instance, the VP9 version of Indiana Jones feels really weird, like the physics are tweaked completely wrong. On the other hand, Addams Family (by a guy called "melon") feels incredibly authentic (TAF is one of the few tables I played in real life). <a href="https://www.youtube.com/watch?v=qFuwe28ns90" target="_blank">It also uses fantastic mechanical sound effects.</a></p><p></p><p>The quality between the TPA tables is much more consistent, though there are still some pretty significant differences in how they are tweaked. Cirqus Voltaire on Android still feels floaty and unsatisfying, Monster Bash is even worse, while Attack From Mars is one of my favourite tables because it just plays so fast and in such a consistent manner.</p><p></p><p>Each VP table also has its own camera position and mechanical sound effects, which can add or distract from the original tables qualities.</p><p>Being able to mess with the camera settings has made the VP9 version of Rollercoaster Tycoon playable for me, as in this picture:</p><p></p><p></p><p></p><p>In both cases, I simply changed the camera to a more top-down view in order to better see the upper playfield and the upper flipper. On other tables like Roadshow, I simply zoomed in a lot more, cutting off the (for me) unwanted cabinet part below the flippers in order to see more of the actual playfield (in landscape mode).</p><p></p><p>And if I understood more of the actual physics, I could even modify all the settings on each table myself, making them faster, harder, easier, bouncier etc, but I don´t have any of the real tables nearby, so I would have no idea how realistic that would be.</p><p></p><p>It´s apples and oranges. At the moment, I prefer VP, but that´s because I get to play TAF, Roadshow, Guns´n´Roses and No Fear.</p><p></p><p>Oh, and yeah, VP is pretty confusing to get it actually running, I had to very closely follow the instructions after a few failed attemps of thinking "ah, who needs the manual, I´m not a baby anymore" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Understanding the difference between the ROM and the table data took me a while - even though I´m used to rather user-unfriendly software like early MAME versions.</p><p></p><p>(Please, please, Farsight, implement some heavier flipper sounds. The ones we have right now are outright pathetic and easily the single biggest gripe I have with TPA compared to VP.)</p></blockquote><p></p>
[QUOTE="mmmagnetic, post: 155771, member: 558"] I´ve only recently started playing VP, and the quality between the different recreations varies wildly. For instance, the VP9 version of Indiana Jones feels really weird, like the physics are tweaked completely wrong. On the other hand, Addams Family (by a guy called "melon") feels incredibly authentic (TAF is one of the few tables I played in real life). [URL="https://www.youtube.com/watch?v=qFuwe28ns90"]It also uses fantastic mechanical sound effects.[/URL] The quality between the TPA tables is much more consistent, though there are still some pretty significant differences in how they are tweaked. Cirqus Voltaire on Android still feels floaty and unsatisfying, Monster Bash is even worse, while Attack From Mars is one of my favourite tables because it just plays so fast and in such a consistent manner. Each VP table also has its own camera position and mechanical sound effects, which can add or distract from the original tables qualities. Being able to mess with the camera settings has made the VP9 version of Rollercoaster Tycoon playable for me, as in this picture: In both cases, I simply changed the camera to a more top-down view in order to better see the upper playfield and the upper flipper. On other tables like Roadshow, I simply zoomed in a lot more, cutting off the (for me) unwanted cabinet part below the flippers in order to see more of the actual playfield (in landscape mode). And if I understood more of the actual physics, I could even modify all the settings on each table myself, making them faster, harder, easier, bouncier etc, but I don´t have any of the real tables nearby, so I would have no idea how realistic that would be. It´s apples and oranges. At the moment, I prefer VP, but that´s because I get to play TAF, Roadshow, Guns´n´Roses and No Fear. Oh, and yeah, VP is pretty confusing to get it actually running, I had to very closely follow the instructions after a few failed attemps of thinking "ah, who needs the manual, I´m not a baby anymore" ;) Understanding the difference between the ROM and the table data took me a while - even though I´m used to rather user-unfriendly software like early MAME versions. (Please, please, Farsight, implement some heavier flipper sounds. The ones we have right now are outright pathetic and easily the single biggest gripe I have with TPA compared to VP.) [/QUOTE]
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What's Better, TPA or VP?
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