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What's Better, TPA or VP?
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<blockquote data-quote="vikingerik" data-source="post: 224491" data-attributes="member: 3745"><p>This has to do with camera tricks. TPA brings the camera down and in extremely close to the table and flippers, with a very wide-angle field of view. This produces a high degree of foreshortening between the bottom and top of the playfield and that drastic 3d look. Measure the ball on your screen - it's more than twice as wide at the flippers as up at the bonus rollovers. Most viewpoints in TPA are unrealistically low and close compared to standing at a real table, as low as six inches above the flippers, but it works for TPA's purposes to produce that 3d effect on a flat screen.</p><p></p><p>VP puts the camera up where your eye level viewpoint would be on a real table, which is more true to reality but less dynamic on a flat screen. (Disclaimer, I haven't really played VP, just judging from some screenshots on google.)</p></blockquote><p></p>
[QUOTE="vikingerik, post: 224491, member: 3745"] This has to do with camera tricks. TPA brings the camera down and in extremely close to the table and flippers, with a very wide-angle field of view. This produces a high degree of foreshortening between the bottom and top of the playfield and that drastic 3d look. Measure the ball on your screen - it's more than twice as wide at the flippers as up at the bonus rollovers. Most viewpoints in TPA are unrealistically low and close compared to standing at a real table, as low as six inches above the flippers, but it works for TPA's purposes to produce that 3d effect on a flat screen. VP puts the camera up where your eye level viewpoint would be on a real table, which is more true to reality but less dynamic on a flat screen. (Disclaimer, I haven't really played VP, just judging from some screenshots on google.) [/QUOTE]
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What's Better, TPA or VP?
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