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Farsight Studios
The Pinball Arcade / Farsight Studios
What's the shot you can only hit when you don't want it?
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<blockquote data-quote="vikingerik" data-source="post: 138750" data-attributes="member: 3745"><p>None really on TPA, but much more on real machines.</p><p></p><p>Anything with an upper flipper and upper ramp/loop. I can smoothly slide the upper ramp shots on Addams or STTNG or Getaway or NGG all day when nothing is lit there, but light up a jackpot and I'll brick it at least three-quarters of the time.</p><p></p><p>Medieval Madness does it to me too with the lock shot. Balls will roll up there randomly all the time, but I'm terrible at actually shooting it deliberately, especially during multiball with the super jackpot lit. Strangely, AFM's lock shot is no trouble at all.</p><p></p><p>And Whitewater. Whichever of Disaster Drop or No Way Out I need to hit, you can bet the ball will fly up the other.</p><p></p><p>The original example of Space Shuttle stands alone somewhat. There aren't many tables where making a particular shot actively hurts you like Shuttle's re-randomizer. MM's scoop for a premature Madness is a good one, but on most other tables, the worst a misplaced shot will do is ruin a planned multiball stack or some such.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 138750, member: 3745"] None really on TPA, but much more on real machines. Anything with an upper flipper and upper ramp/loop. I can smoothly slide the upper ramp shots on Addams or STTNG or Getaway or NGG all day when nothing is lit there, but light up a jackpot and I'll brick it at least three-quarters of the time. Medieval Madness does it to me too with the lock shot. Balls will roll up there randomly all the time, but I'm terrible at actually shooting it deliberately, especially during multiball with the super jackpot lit. Strangely, AFM's lock shot is no trouble at all. And Whitewater. Whichever of Disaster Drop or No Way Out I need to hit, you can bet the ball will fly up the other. The original example of Space Shuttle stands alone somewhat. There aren't many tables where making a particular shot actively hurts you like Shuttle's re-randomizer. MM's scoop for a premature Madness is a good one, but on most other tables, the worst a misplaced shot will do is ruin a planned multiball stack or some such. [/QUOTE]
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The Pinball Arcade / Farsight Studios
What's the shot you can only hit when you don't want it?
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