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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Big Shot (1973)
Whats the worst score you got on this table?
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<blockquote data-quote="FurVid" data-source="post: 39784" data-attributes="member: 19"><p>It's different than a "ball saver" which can give you an extra chance at a crappy ball, even if you do hit a few switches.</p><p></p><p>In this case, the ball is in the plunger lane, and the next thing the game knows, it's in the trough. So, did it actually travel down the whole table and drain? Or maybe what happened is it was too lightly plunged and fell back leftward into the trough after bouncing off the plunger tip - remember the machine can't see or feel the ball, it only knows about switches being closed. So since it can't be sure what happened, it'll activate the coil to try to put it into the plunger lane again without charging a ball. At least, that's what I've always assumed was going on. Maybe it just feels sorry for me.</p><p></p><p>Note that although you can put extra switches in the trough to figure out which side the ball came in on, pretty much every SS game works this way as well. Even on my High Speed machine (which predates Funhouse by a few years), if I drain without hitting a switch (which is hard to do on that machine unless you have a crappy spring or some broken switches), it'll give me a new ball for no charge. The game definitely must know that it's not the same ball it's kicking out, since there are multiple switches in the trough area, but it's free anyway. Again, my assumption here is that the EM era had established a precedent that no-score balls deserved a mulligan, and the rule was kept even when it wasn't physically or logically a requirement.</p></blockquote><p></p>
[QUOTE="FurVid, post: 39784, member: 19"] It's different than a "ball saver" which can give you an extra chance at a crappy ball, even if you do hit a few switches. In this case, the ball is in the plunger lane, and the next thing the game knows, it's in the trough. So, did it actually travel down the whole table and drain? Or maybe what happened is it was too lightly plunged and fell back leftward into the trough after bouncing off the plunger tip - remember the machine can't see or feel the ball, it only knows about switches being closed. So since it can't be sure what happened, it'll activate the coil to try to put it into the plunger lane again without charging a ball. At least, that's what I've always assumed was going on. Maybe it just feels sorry for me. Note that although you can put extra switches in the trough to figure out which side the ball came in on, pretty much every SS game works this way as well. Even on my High Speed machine (which predates Funhouse by a few years), if I drain without hitting a switch (which is hard to do on that machine unless you have a crappy spring or some broken switches), it'll give me a new ball for no charge. The game definitely must know that it's not the same ball it's kicking out, since there are multiple switches in the trough area, but it's free anyway. Again, my assumption here is that the EM era had established a precedent that no-score balls deserved a mulligan, and the rule was kept even when it wasn't physically or logically a requirement. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
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Big Shot (1973)
Whats the worst score you got on this table?
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