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Farsight Studios
The Pinball Arcade / Farsight Studios
When the ball hits the top of one of the slingshots...
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<blockquote data-quote="pseudokings" data-source="post: 24821" data-attributes="member: 612"><p>Okay, so I love TPA, as anyone who has read any of my post can certainly tell, but I have to say something about the slingshots. More specifically, about when the ball hits the top of one of the slingshots. It (the ball) seems to have an about 85-95% chance of draining out the outlane (except on BH) when it does. It's almost automatic. And that is not realistic at all. I've played a lot of TPA and I've played a lot of real pinball this year, and this has become the most frustrating thing that most/all of the tables have in common. I don't know if it's about how the hit box for the top peg/post on the slingshot is shaped, or if it's more about the fact that the ball speed is often much faster than it should be when it hits that peg/post, because ball speed is the most obvious issue with TPA's physics, or maybe it's both. What I do know is that basically every time the ball hits the top peg/post of one of the slingshots it goes down the outlane, especially on MM, TOM, TOTAN & Bride - Ripley's isn't as bad on the right side, but is just as bad on the left side, Funhouse isn't as bad for some reason, but will still do it on the left, The Same phenomenon exits with the "outlane pegs" on CV (as it's configuration makes everything in the region a little different). Much of the time even a timely table bump isn't enough to save it as the ball is traveling too fast (ball speed issue), or the bump is too generic. On a real pinball machine the ball hitting the top of the slingshot or an outlane peg is not an automatic drain, common sure, but not the almost automatic that it is in TPA. I didn't add the "Bug" prefix, because I'm not sure you'd really classify this as that, but it certainly is a difference between TPA, and real pinball, and since FS is all about as realistic a simulation as possible, and "preserving pinball", I thought I'd finally bring it up as an issue.</p><p></p><p>I imagine some will claim this is all my imagination or some other thing, but it is not. I get out to play real pinball as often as I can manage, which is every couple weeks or so, and this is a real, noticeable difference, and I'm sure a fixable one. I hope Mike, or someone at FS will at least read this and look into it some. Just trying to help them make the best pinball recreations around even more "sim".</p></blockquote><p></p>
[QUOTE="pseudokings, post: 24821, member: 612"] Okay, so I love TPA, as anyone who has read any of my post can certainly tell, but I have to say something about the slingshots. More specifically, about when the ball hits the top of one of the slingshots. It (the ball) seems to have an about 85-95% chance of draining out the outlane (except on BH) when it does. It's almost automatic. And that is not realistic at all. I've played a lot of TPA and I've played a lot of real pinball this year, and this has become the most frustrating thing that most/all of the tables have in common. I don't know if it's about how the hit box for the top peg/post on the slingshot is shaped, or if it's more about the fact that the ball speed is often much faster than it should be when it hits that peg/post, because ball speed is the most obvious issue with TPA's physics, or maybe it's both. What I do know is that basically every time the ball hits the top peg/post of one of the slingshots it goes down the outlane, especially on MM, TOM, TOTAN & Bride - Ripley's isn't as bad on the right side, but is just as bad on the left side, Funhouse isn't as bad for some reason, but will still do it on the left, The Same phenomenon exits with the "outlane pegs" on CV (as it's configuration makes everything in the region a little different). Much of the time even a timely table bump isn't enough to save it as the ball is traveling too fast (ball speed issue), or the bump is too generic. On a real pinball machine the ball hitting the top of the slingshot or an outlane peg is not an automatic drain, common sure, but not the almost automatic that it is in TPA. I didn't add the "Bug" prefix, because I'm not sure you'd really classify this as that, but it certainly is a difference between TPA, and real pinball, and since FS is all about as realistic a simulation as possible, and "preserving pinball", I thought I'd finally bring it up as an issue. I imagine some will claim this is all my imagination or some other thing, but it is not. I get out to play real pinball as often as I can manage, which is every couple weeks or so, and this is a real, noticeable difference, and I'm sure a fixable one. I hope Mike, or someone at FS will at least read this and look into it some. Just trying to help them make the best pinball recreations around even more "sim". [/QUOTE]
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When the ball hits the top of one of the slingshots...
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