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<blockquote data-quote="Vegard" data-source="post: 136502" data-attributes="member: 3982"><p>First saw Unit3dpinball yesterday; all that customizability is almost like a wet dream. You can even adjust the ball and flipper physics, amongst other things. I think it looks like the texture resolution is higher, as well as having better (and customizable) lighting than even the PS4 version of TPA, but the ball physics definitely need tweaking. Their physics engine is not locked at 60 fps though, so there are serious opportunities. It already has 3-screen support as well.</p><p></p><p>I've bought everything TPA has to offer (pro versions to boot), and continue to enjoy it, but I'm still waiting for a proper PC pinball platform (preferably a legal one <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />). I'm glad they've at least added portrait mode (I bought a new monitor just because of that); I'd love at least two-screen support for a combined dmd / backglass on a second monitor, but looks like it won't happen anytime soon. I really, really hope the DX11 patch is around the corner though...</p></blockquote><p></p>
[QUOTE="Vegard, post: 136502, member: 3982"] First saw Unit3dpinball yesterday; all that customizability is almost like a wet dream. You can even adjust the ball and flipper physics, amongst other things. I think it looks like the texture resolution is higher, as well as having better (and customizable) lighting than even the PS4 version of TPA, but the ball physics definitely need tweaking. Their physics engine is not locked at 60 fps though, so there are serious opportunities. It already has 3-screen support as well. I've bought everything TPA has to offer (pro versions to boot), and continue to enjoy it, but I'm still waiting for a proper PC pinball platform (preferably a legal one :p). I'm glad they've at least added portrait mode (I bought a new monitor just because of that); I'd love at least two-screen support for a combined dmd / backglass on a second monitor, but looks like it won't happen anytime soon. I really, really hope the DX11 patch is around the corner though... [/QUOTE]
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