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Farsight Studios
The Pinball Arcade / Farsight Studios
Which table did you first beat the Wizard goals on? Why that table?
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<blockquote data-quote="mikehg" data-source="post: 132868" data-attributes="member: 4099"><p>I've just beaten Centaur's last goal (the five ball multiball).</p><p></p><p>I think some luck was involved in getting through it that fast - I'm not very good, though I played a fair bit of Pinball Dreams / Fantasies back in the day...</p><p></p><p>I love the table. I love the unique Gigeresque biomechanical theme, the stark black and white look, the eerie speech...</p><p></p><p>I find it's a good table for practising nudging as well, because you've got plenty of warning when a ball is dropping into the outlane to try to bounce it back through the gate. I'm new to playing pinball on a device with an accelerometer, so it's tricky trying to make that work instinctively. Getting better though.</p><p></p><p>I really seem to be gravitating to those early SS tables generally. I find there's sometimes too much chance involved in the earlier tables, and the later ones can be too complex. Which isn't to say I don't enjoy either, and as I get better at nudging and more accurate at aimed shots respectively I'll no doubt enjoy them more. At the moment though, Centaur, Black Knight, Gorgar, Genie and Firepower are really hitting the spot... I like the wide open play fields, and the erratic game style where the ball seems to suddenly and unpredictably change pace and direction. I find the goals complicated enough to keep you interested, but simple enough to get somewhere with even as a relative beginner.</p><p></p><p>I might try to work on Black Knight next - again, it's a good table for practising nudging because of the vicious inner right ramp. It's got a nice set piece for new balls, trying to ping them up into the ball lock. And the magnasaves add a bit of desperate excitement, and are good practise for hitting virtual buttons. All round I think a good 'training table', though I know a lot of people don't think that much of it (it seems it's often people who have played the real thing who perceive it as buggy, which is fair enough. It plays OK to my naive eyes and ears though... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>So which table did you beat first? And what was it about that table that motivated or allowed you to beat it?</p></blockquote><p></p>
[QUOTE="mikehg, post: 132868, member: 4099"] I've just beaten Centaur's last goal (the five ball multiball). I think some luck was involved in getting through it that fast - I'm not very good, though I played a fair bit of Pinball Dreams / Fantasies back in the day... I love the table. I love the unique Gigeresque biomechanical theme, the stark black and white look, the eerie speech... I find it's a good table for practising nudging as well, because you've got plenty of warning when a ball is dropping into the outlane to try to bounce it back through the gate. I'm new to playing pinball on a device with an accelerometer, so it's tricky trying to make that work instinctively. Getting better though. I really seem to be gravitating to those early SS tables generally. I find there's sometimes too much chance involved in the earlier tables, and the later ones can be too complex. Which isn't to say I don't enjoy either, and as I get better at nudging and more accurate at aimed shots respectively I'll no doubt enjoy them more. At the moment though, Centaur, Black Knight, Gorgar, Genie and Firepower are really hitting the spot... I like the wide open play fields, and the erratic game style where the ball seems to suddenly and unpredictably change pace and direction. I find the goals complicated enough to keep you interested, but simple enough to get somewhere with even as a relative beginner. I might try to work on Black Knight next - again, it's a good table for practising nudging because of the vicious inner right ramp. It's got a nice set piece for new balls, trying to ping them up into the ball lock. And the magnasaves add a bit of desperate excitement, and are good practise for hitting virtual buttons. All round I think a good 'training table', though I know a lot of people don't think that much of it (it seems it's often people who have played the real thing who perceive it as buggy, which is fair enough. It plays OK to my naive eyes and ears though... :) ) So which table did you beat first? And what was it about that table that motivated or allowed you to beat it? [/QUOTE]
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The Pinball Arcade / Farsight Studios
Which table did you first beat the Wizard goals on? Why that table?
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