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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
White Water stopped working after 1.15 update?
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<blockquote data-quote="MonkeyGrass" data-source="post: 132672" data-attributes="member: 3108"><p>I still cannot play the game in 1080. Ball action (and flying around the table) are physics engine tweaks, not flipper lag. Perhaps we are talking about two different things? I'm talking about timed cradle shots, where you are trapping the ball and then let it roll down the flipper until the end... I either have to "guess" early, or risk the ball rolling off the end of the flipper half the time. Beyond the trapping - it's almost impossible to react to a ball flying down the inlane in time, I lose balls like this constantly in TPA and rarely does that happen on a real table - the flipper just will not react fast enough to hit or toss it to the other flipper. Also, trying to respond to a slightly off post-pass or anything that requires using both flippers to "juggle" the ball is nearly impossible because every stroke is *just* a hair late, and when you are talking about saving a ball or juggling it like that, the lag is obvious.</p><p></p><p>The "improvement" I saw was in 720p, and it's still far from perfect. I still have yet to see anything get truly better at 1080 in regards to the flipper lag. Some tables are fine, some OK, and some flat out unplayable (for me) - just like it has always been. Then again, I know I'm rather attuned to it. I play and maintain real pins every single day and I use a lot of flipper manipulation as part of my game. I lose about 20-30% of my "skills" because none of that translates to TPA very well. It's really more about learning the repeatable behaviour aspects of the tables and exploiting that for high scores, IMO. </p><p></p><p>As I said, I have some faith that these issues will eventually get straightened out. Just seems strange that so many bugs get past QA, and then can't be "repeated" on FS's console. At this point, I'm more curious about their PS3 setup, than anyone else's. They must have some "magic" PS3 that doesn't show bugs lol.... wish I had that model!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MonkeyGrass, post: 132672, member: 3108"] I still cannot play the game in 1080. Ball action (and flying around the table) are physics engine tweaks, not flipper lag. Perhaps we are talking about two different things? I'm talking about timed cradle shots, where you are trapping the ball and then let it roll down the flipper until the end... I either have to "guess" early, or risk the ball rolling off the end of the flipper half the time. Beyond the trapping - it's almost impossible to react to a ball flying down the inlane in time, I lose balls like this constantly in TPA and rarely does that happen on a real table - the flipper just will not react fast enough to hit or toss it to the other flipper. Also, trying to respond to a slightly off post-pass or anything that requires using both flippers to "juggle" the ball is nearly impossible because every stroke is *just* a hair late, and when you are talking about saving a ball or juggling it like that, the lag is obvious. The "improvement" I saw was in 720p, and it's still far from perfect. I still have yet to see anything get truly better at 1080 in regards to the flipper lag. Some tables are fine, some OK, and some flat out unplayable (for me) - just like it has always been. Then again, I know I'm rather attuned to it. I play and maintain real pins every single day and I use a lot of flipper manipulation as part of my game. I lose about 20-30% of my "skills" because none of that translates to TPA very well. It's really more about learning the repeatable behaviour aspects of the tables and exploiting that for high scores, IMO. As I said, I have some faith that these issues will eventually get straightened out. Just seems strange that so many bugs get past QA, and then can't be "repeated" on FS's console. At this point, I'm more curious about their PS3 setup, than anyone else's. They must have some "magic" PS3 that doesn't show bugs lol.... wish I had that model!! :) [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
White Water stopped working after 1.15 update?
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