mystman12
Member
- Apr 21, 2013
- 173
- 0
Just got table pack 4, and unfortunately the audio issues I noticed from the streams are still present.
The most noticeable issue is that the cymbals in the music sound really weird, almost like they're at a different pitch or something. It sounds really annoying. The music sounds correct in the YouTube video: https://www.youtube.com/watch?v=iNV1WO_QxCI Furthermore, a lot of the music sounds super pitchy, and a lot of the drums and things sound like they're off-beat. Compare any track with the real game (Check out the Chris Granner archives for all the music: http://www.cgmusic.net/archives.html) and you'll notice a lot of the FX3 versions just sound awful in comparison.
There are other issues with other sounds produced by the FM Synth chip as well. All the sounds when going through in-lanes/out-lanes and raising the river class, for example, are messed up.
Here's the sound effect for advancing RIVER through an in/outlane for example. You'll notice that the FX3 version sounds like it's using an entirely different waveform.
Original: https://1drv.ms/u/s!Ajq7oQLp1JsOlJRy3JenQMkDBnuZzg
FX3: https://1drv.ms/u/s!Ajq7oQLp1JsOlJRxFVTX-rFXgiVWNQ
Another example is the whirlpool sound. The sampled audio (Big Foot and the water sounds) sounds great, but the FM synth stuff (The rising tone) sounds horribly off pitch.
Again, here's the original: https://1drv.ms/u/s!Ajq7oQLp1JsOlJRzNxm15fZEn4eAyg
And here's the FX3 version (I wasn't able to isolate the FM synth from the Big Foot and water sounds): https://1drv.ms/u/s!Ajq7oQLp1JsOlJR0FNvNs_v57WB8WA
That's not all, there are a lot of other sounds that are completely broken. Some have literally made me cringe because of how horrible they sound. I'm no audiophile, but I'm familiar enough with these games to know when something isn't right, and something definitely isn't right here.
What I find really strange about this is games with the same chipset (Black Rose, Party Zone, Fish Tales) have been done before and those games sound about perfect (Figures that the game with my most favorite sound package in pinball is the first to have issues like this. ). Obviously I'm not working on the game, so this might not be the cause of the issue, but it seems to me like something with the emulator is messed up.
I hope I'm not coming off too harsh, but Whitewater is one of my favorite pinball machines, and everything else about the PBFX3 version is awesome! I just want to see it perfected. To the people working at Zen, thanks for all the hard work!
My PC stats:
Windows 10 Pro 64-Bit (10.0, Build 17134)
Processor: Intel Core i7-7820X CPU @ 3.60GHz (16 CPUs)
Memory: 65536MB RAM
DirectX Version: DirectX 12
The most noticeable issue is that the cymbals in the music sound really weird, almost like they're at a different pitch or something. It sounds really annoying. The music sounds correct in the YouTube video: https://www.youtube.com/watch?v=iNV1WO_QxCI Furthermore, a lot of the music sounds super pitchy, and a lot of the drums and things sound like they're off-beat. Compare any track with the real game (Check out the Chris Granner archives for all the music: http://www.cgmusic.net/archives.html) and you'll notice a lot of the FX3 versions just sound awful in comparison.
There are other issues with other sounds produced by the FM Synth chip as well. All the sounds when going through in-lanes/out-lanes and raising the river class, for example, are messed up.
Here's the sound effect for advancing RIVER through an in/outlane for example. You'll notice that the FX3 version sounds like it's using an entirely different waveform.
Original: https://1drv.ms/u/s!Ajq7oQLp1JsOlJRy3JenQMkDBnuZzg
FX3: https://1drv.ms/u/s!Ajq7oQLp1JsOlJRxFVTX-rFXgiVWNQ
Another example is the whirlpool sound. The sampled audio (Big Foot and the water sounds) sounds great, but the FM synth stuff (The rising tone) sounds horribly off pitch.
Again, here's the original: https://1drv.ms/u/s!Ajq7oQLp1JsOlJRzNxm15fZEn4eAyg
And here's the FX3 version (I wasn't able to isolate the FM synth from the Big Foot and water sounds): https://1drv.ms/u/s!Ajq7oQLp1JsOlJR0FNvNs_v57WB8WA
That's not all, there are a lot of other sounds that are completely broken. Some have literally made me cringe because of how horrible they sound. I'm no audiophile, but I'm familiar enough with these games to know when something isn't right, and something definitely isn't right here.
What I find really strange about this is games with the same chipset (Black Rose, Party Zone, Fish Tales) have been done before and those games sound about perfect (Figures that the game with my most favorite sound package in pinball is the first to have issues like this. ). Obviously I'm not working on the game, so this might not be the cause of the issue, but it seems to me like something with the emulator is messed up.
I hope I'm not coming off too harsh, but Whitewater is one of my favorite pinball machines, and everything else about the PBFX3 version is awesome! I just want to see it perfected. To the people working at Zen, thanks for all the hard work!
My PC stats:
Windows 10 Pro 64-Bit (10.0, Build 17134)
Processor: Intel Core i7-7820X CPU @ 3.60GHz (16 CPUs)
Memory: 65536MB RAM
DirectX Version: DirectX 12
Last edited: