Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Zen Studios
Table Talk: Williams Pinball
Whitewater Audio Issues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mystman12" data-source="post: 287859" data-attributes="member: 2487"><p>Just got table pack 4, and unfortunately the audio issues I noticed from the streams are still present.</p><p></p><p>The most noticeable issue is that the cymbals in the music sound really weird, almost like they're at a different pitch or something. It sounds really annoying. The music sounds correct in the YouTube video: <a href="https://www.youtube.com/watch?v=iNV1WO_QxCI" target="_blank">https://www.youtube.com/watch?v=iNV1WO_QxCI</a> Furthermore, a lot of the music sounds super pitchy, and a lot of the drums and things sound like they're off-beat. Compare any track with the real game (Check out the Chris Granner archives for all the music: <a href="http://www.cgmusic.net/archives.html" target="_blank">http://www.cgmusic.net/archives.html</a>) and you'll notice a lot of the FX3 versions just sound awful in comparison.</p><p></p><p>There are other issues with other sounds produced by the FM Synth chip as well. All the sounds when going through in-lanes/out-lanes and raising the river class, for example, are messed up.</p><p></p><p>Here's the sound effect for advancing RIVER through an in/outlane for example. You'll notice that the FX3 version sounds like it's using an entirely different waveform.</p><p></p><p>Original: <a href="https://1drv.ms/u/s!Ajq7oQLp1JsOlJRy3JenQMkDBnuZzg" target="_blank">https://1drv.ms/u/s!Ajq7oQLp1JsOlJRy3JenQMkDBnuZzg</a></p><p></p><p>FX3: <a href="https://1drv.ms/u/s!Ajq7oQLp1JsOlJRxFVTX-rFXgiVWNQ" target="_blank">https://1drv.ms/u/s!Ajq7oQLp1JsOlJRxFVTX-rFXgiVWNQ</a></p><p></p><p>Another example is the whirlpool sound. The sampled audio (Big Foot and the water sounds) sounds great, but the FM synth stuff (The rising tone) sounds horribly off pitch.</p><p></p><p>Again, here's the original: <a href="https://1drv.ms/u/s!Ajq7oQLp1JsOlJRzNxm15fZEn4eAyg" target="_blank">https://1drv.ms/u/s!Ajq7oQLp1JsOlJRzNxm15fZEn4eAyg</a></p><p></p><p>And here's the FX3 version (I wasn't able to isolate the FM synth from the Big Foot and water sounds): <a href="https://1drv.ms/u/s!Ajq7oQLp1JsOlJR0FNvNs_v57WB8WA" target="_blank">https://1drv.ms/u/s!Ajq7oQLp1JsOlJR0FNvNs_v57WB8WA</a></p><p></p><p>That's not all, there are a lot of other sounds that are completely broken. Some have literally made me cringe because of how horrible they sound. I'm no audiophile, but I'm familiar enough with these games to know when something isn't right, and something definitely isn't right here.</p><p></p><p>What I find really strange about this is games with the same chipset (Black Rose, Party Zone, Fish Tales) have been done before and those games sound about perfect (Figures that the game with my most favorite sound package in pinball is the first to have issues like this. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />). Obviously I'm not working on the game, so this might not be the cause of the issue, but it seems to me like something with the emulator is messed up.</p><p></p><p>I hope I'm not coming off too harsh, but Whitewater is one of my favorite pinball machines, and everything else about the PBFX3 version is awesome! I just want to see it perfected. To the people working at Zen, thanks for all the hard work!</p><p></p><p>My PC stats:</p><p>Windows 10 Pro 64-Bit (10.0, Build 17134)</p><p>Processor: Intel Core i7-7820X CPU @ 3.60GHz (16 CPUs)</p><p>Memory: 65536MB RAM</p><p>DirectX Version: DirectX 12</p></blockquote><p></p>
[QUOTE="mystman12, post: 287859, member: 2487"] Just got table pack 4, and unfortunately the audio issues I noticed from the streams are still present. The most noticeable issue is that the cymbals in the music sound really weird, almost like they're at a different pitch or something. It sounds really annoying. The music sounds correct in the YouTube video: [url]https://www.youtube.com/watch?v=iNV1WO_QxCI[/url] Furthermore, a lot of the music sounds super pitchy, and a lot of the drums and things sound like they're off-beat. Compare any track with the real game (Check out the Chris Granner archives for all the music: [url]http://www.cgmusic.net/archives.html[/url]) and you'll notice a lot of the FX3 versions just sound awful in comparison. There are other issues with other sounds produced by the FM Synth chip as well. All the sounds when going through in-lanes/out-lanes and raising the river class, for example, are messed up. Here's the sound effect for advancing RIVER through an in/outlane for example. You'll notice that the FX3 version sounds like it's using an entirely different waveform. Original: [url]https://1drv.ms/u/s!Ajq7oQLp1JsOlJRy3JenQMkDBnuZzg[/url] FX3: [url]https://1drv.ms/u/s!Ajq7oQLp1JsOlJRxFVTX-rFXgiVWNQ[/url] Another example is the whirlpool sound. The sampled audio (Big Foot and the water sounds) sounds great, but the FM synth stuff (The rising tone) sounds horribly off pitch. Again, here's the original: [url]https://1drv.ms/u/s!Ajq7oQLp1JsOlJRzNxm15fZEn4eAyg[/url] And here's the FX3 version (I wasn't able to isolate the FM synth from the Big Foot and water sounds): [url]https://1drv.ms/u/s!Ajq7oQLp1JsOlJR0FNvNs_v57WB8WA[/url] That's not all, there are a lot of other sounds that are completely broken. Some have literally made me cringe because of how horrible they sound. I'm no audiophile, but I'm familiar enough with these games to know when something isn't right, and something definitely isn't right here. What I find really strange about this is games with the same chipset (Black Rose, Party Zone, Fish Tales) have been done before and those games sound about perfect (Figures that the game with my most favorite sound package in pinball is the first to have issues like this. :P). Obviously I'm not working on the game, so this might not be the cause of the issue, but it seems to me like something with the emulator is messed up. I hope I'm not coming off too harsh, but Whitewater is one of my favorite pinball machines, and everything else about the PBFX3 version is awesome! I just want to see it perfected. To the people working at Zen, thanks for all the hard work! My PC stats: Windows 10 Pro 64-Bit (10.0, Build 17134) Processor: Intel Core i7-7820X CPU @ 3.60GHz (16 CPUs) Memory: 65536MB RAM DirectX Version: DirectX 12 [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Zen Studios
Table Talk: Williams Pinball
Whitewater Audio Issues
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top