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Right on, I’m right there with you. My mom told me a story about how she used to set my baby seat up on a pinball machine while her and my dad played stuff like Galaga and Dig Dug for the first time (I was born in Jan of ‘81), so we were always there as a family from even before I can remember. So much of my early life was defined by hanging out in the arcades. They were larger than life back then, right along with everything else in the 80’s. I spent every moment I could at the arcade. My local mall had a pretty rad one, and of course, as you know, the cool thing about the 80’s was that there were mini arcades at every grocery store, so I’d be sure to tag along with mom and beg for some quarters while she shopped.


As for your question, in the early days of emulation it was definitely a problem, but these days the emulators have shaders/filters built in to smooth things out, and even make it look better than the original in some cases, so they scale pretty well. The shaders look great from the early arcade era up to the SNES/Genesis/N64, then after that you can actually bump up the internal resolution of the system you’re emulating to make the graphics render at a much higher level than they original did, which makes the games look significantly better than ever before. Running Gamecube or PS2 games at 4K vs. their original resolution is a huge improvement. Wish that option was available for the early stuff too, but the shaders definitely do a nice job of smoothing out the rough pixels and providing a “remastered” feel.


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