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Why are most, if not all, Gottliebs mediocre at best?
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<blockquote data-quote="Bowflex" data-source="post: 240995" data-attributes="member: 24"><p>I like TX Sector alright. It has an almost EM feel to it much like Black Hole which is also enjoyable to me. Then I realize it is from 1988 and it just blows my mind and shows a big issue of Gottlieb's; the company is completely backwards. Everything about this table feels like it should have been released in 1982, aside from the warping balls. The art is very late 70's (Like Superman the movie) and the theme seems kind of 70's sci-fi. The only non-EM game I was ever really hoping for is Stargate. Rescue 911 is very average and I never quite got why so many people wanted it so bad, although it's better than anything else that was left from the more modern Gottliebs and they at least shelled out some money for a licensing than doing yet another cheesy blatant theme rip off.</p></blockquote><p></p>
[QUOTE="Bowflex, post: 240995, member: 24"] I like TX Sector alright. It has an almost EM feel to it much like Black Hole which is also enjoyable to me. Then I realize it is from 1988 and it just blows my mind and shows a big issue of Gottlieb's; the company is completely backwards. Everything about this table feels like it should have been released in 1982, aside from the warping balls. The art is very late 70's (Like Superman the movie) and the theme seems kind of 70's sci-fi. The only non-EM game I was ever really hoping for is Stargate. Rescue 911 is very average and I never quite got why so many people wanted it so bad, although it's better than anything else that was left from the more modern Gottliebs and they at least shelled out some money for a licensing than doing yet another cheesy blatant theme rip off. [/QUOTE]
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Why are most, if not all, Gottliebs mediocre at best?
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