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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Why is the PC version Inferior to PS4?
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<blockquote data-quote="Mike Reitmeyer" data-source="post: 147192" data-attributes="member: 132"><p>PC Version engine was written years ago and is based on DirectX 9 tech and the PC's at that time. When Sony asked us to be a launch title on PS4, we created a new graphics engine for PS4 that could do the fancier lighting. To put this on PC requires an engine upgrade. Which takes quite a lot of work to do. It's not simple copy/paste code since the hardware and libraries for PS4 are not the same as PC (although they are more similar than previous Sony hardware). Now that we are doing Xbox One, that code (DirectX based) will be easy to port into the PC engine. So as Xbox one gets done, PC will get the same update.</p><p></p><p>Also want to clarify. Sony and Microsoft do NOT pay developers for exclusivity. Maybe really large developers, but not small ones. Usually it's more like "give us something exclusive or be excluded from our platform"</p><p></p><p>In the case of PS4, Sony asked that the PS4 version look next gen. So we implemented that functionality. Afterwards decided that it should be on PC as well.</p><p></p><p>And finally, we only have one engine programmer. (There are 4 programmers working on TPA + 1 engine programmer). Our studio is very small compared to many companies. So for one programmer, it's a lot of work to implement a new platform (Xbox One for example) and do a full graphics engine change on PC. As well as fix engine related bugs on each platform.</p></blockquote><p></p>
[QUOTE="Mike Reitmeyer, post: 147192, member: 132"] PC Version engine was written years ago and is based on DirectX 9 tech and the PC's at that time. When Sony asked us to be a launch title on PS4, we created a new graphics engine for PS4 that could do the fancier lighting. To put this on PC requires an engine upgrade. Which takes quite a lot of work to do. It's not simple copy/paste code since the hardware and libraries for PS4 are not the same as PC (although they are more similar than previous Sony hardware). Now that we are doing Xbox One, that code (DirectX based) will be easy to port into the PC engine. So as Xbox one gets done, PC will get the same update. Also want to clarify. Sony and Microsoft do NOT pay developers for exclusivity. Maybe really large developers, but not small ones. Usually it's more like "give us something exclusive or be excluded from our platform" In the case of PS4, Sony asked that the PS4 version look next gen. So we implemented that functionality. Afterwards decided that it should be on PC as well. And finally, we only have one engine programmer. (There are 4 programmers working on TPA + 1 engine programmer). Our studio is very small compared to many companies. So for one programmer, it's a lot of work to implement a new platform (Xbox One for example) and do a full graphics engine change on PC. As well as fix engine related bugs on each platform. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Why is the PC version Inferior to PS4?
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