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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Will High Resolution textures be include for PC Season 1 and 2 games in DirectX11 ?
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<blockquote data-quote="Just Some Guy" data-source="post: 210404" data-attributes="member: 671"><p>Thank you for the reply.</p><p>Though redoing the work with a new camera would surely improve the resolution of the table's textures, it's the compression which is a bigger problem in my opinion.</p><p> </p><p>Of course the source images may be that compressed (you would know better than me) but it seems like texture compression may be the problem rather than the source material?</p><p>If that's the case, it would seem to be an easier fix to release an updated table with less compressed (or uncompressed) textures rather than redoing the work.</p><p></p><p>A couple of examples from Cirqus Voltaire:</p><p><img src="http://abload.de/img/compression-12bofi.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://abload.de/img/compression-291qx7.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p> </p><p>Note the ugly edges/mosquito noise around the diamonds and the colored artifacts around the "shoot again" light, which are typically signs of too much compression. (generally shows up on red first)</p><p> </p><p>And something like NNEDI3 scaling may be a solution to "up-res" the older textures without having to re-shoot the tables - or at least until you can dedicate the resources to doing so.</p><p>I think it would work quite well for the type of images typically seen on the table art as it tends to have an anti-aliasing effect on strong lines.</p><p></p><p>Here is a comparison I found online which demonstrates how well it can smooth out lines from low resolution images:</p><p><a href="http://abload.de/img/mn-full55c1a.jpg" target="_blank">Normal scaling</a></p><p><a href="http://abload.de/img/nnedi3-fullvdfok.jpg" target="_blank">NNEDI3 scaling</a></p><p> </p><p>Diagonal lines in particular seem to look a lot better after the NNEDI3 scaling.</p></blockquote><p></p>
[QUOTE="Just Some Guy, post: 210404, member: 671"] Thank you for the reply. Though redoing the work with a new camera would surely improve the resolution of the table's textures, it's the compression which is a bigger problem in my opinion. Of course the source images may be that compressed (you would know better than me) but it seems like texture compression may be the problem rather than the source material? If that's the case, it would seem to be an easier fix to release an updated table with less compressed (or uncompressed) textures rather than redoing the work. A couple of examples from Cirqus Voltaire: [img]http://abload.de/img/compression-12bofi.png[/img] [img]http://abload.de/img/compression-291qx7.png[/img] Note the ugly edges/mosquito noise around the diamonds and the colored artifacts around the "shoot again" light, which are typically signs of too much compression. (generally shows up on red first) And something like NNEDI3 scaling may be a solution to "up-res" the older textures without having to re-shoot the tables - or at least until you can dedicate the resources to doing so. I think it would work quite well for the type of images typically seen on the table art as it tends to have an anti-aliasing effect on strong lines. Here is a comparison I found online which demonstrates how well it can smooth out lines from low resolution images: [url=http://abload.de/img/mn-full55c1a.jpg]Normal scaling[/url] [url=http://abload.de/img/nnedi3-fullvdfok.jpg]NNEDI3 scaling[/url] Diagonal lines in particular seem to look a lot better after the NNEDI3 scaling. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Will High Resolution textures be include for PC Season 1 and 2 games in DirectX11 ?
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