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Zen Studios
Table Talk: Williams Pinball
Williams Classic Arcade flipper physics and ball weight and physics
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<blockquote data-quote="Cloda" data-source="post: 291268" data-attributes="member: 7520"><p>Spacies Arcade did a new video where he considers the physics and compare it to previous volumes. </p><p></p><p>[MEDIA=youtube]6mJWplfvoWU[/MEDIA]</p><p></p><p>He seems to be happy with it overall and the speed (one or two other physics things that he still think can be improved). Zen basically changed the weightiness of the ball in part based on his previous video (as said in their pre release thursday stream) and he has always said that the ball is too fast in previous volumes.</p><p></p><p>Here is what I commented on his video.</p><p></p><p>Thanks, good insight. The flipper physics, and ball physics and weightiness is beautiful! I love that backhands into e.g. KISS and Creature is now realistic to do and for the first time flipper tricks are consistent enough so that I can practically make use of it in my gameplay. Well done Zen! </p><p></p><p>I feel though that they slowed down the ball maybe a little too much. The ball speed was really good on a table such as Theatre of Magic. What is missing now from the gameplay, is that feeling of barely having the ball under control that I see when I look at e.g. the PAPA tutorials or Deadflips streams, where it takes considerable effort to bring the ball under control. The ball bounce and movement is too predictable now similar to Zen's own physics. On e.g. Medieval Madness, I often loose balls slipping of the tip of the flipper by looking away at e.g. the DMD, when I assumed the ball was already under control. That seems right to me. </p><p></p><p>A suggestion was made that Zen should do an open beta period like they did before Fish Tales before they implement the physics into the previous Volumes. That will give them the assurance that the community is 100% happy with the physics before they take the major step of resetting the leaderboards like they are planning to do.</p><p></p><p>The enhancements on MB is the first time that I prefer to play with it on permanently because it is unobtrusive (all the action is at the top) and it actually enhances and improves the gameplay by illuminating the lit rollover lanes. Makes it so much easier to see what is going on for e.g. skillshots and I wish that Zen will have that as an enhancement for all Williams tables and also that they actually have it as a separate toggle so that you can have it on, without having the rest of the enhancements on. CftBL I for instance don't play with it on because of the Creature walking around right in front of the flippers during multiball. CftBL will benefit greatly from having the rollover lanes illuminated like in MB because they are key to the gameplay and are really hard to see because of the ramp layout etc.</p><p></p><p>P.S. Reading between the lines on some of the comments he made and with him being a Beta tester and all, it seems very likely that we'll get another pack before the end of the year ;-)</p></blockquote><p></p>
[QUOTE="Cloda, post: 291268, member: 7520"] Spacies Arcade did a new video where he considers the physics and compare it to previous volumes. [MEDIA=youtube]6mJWplfvoWU[/MEDIA] He seems to be happy with it overall and the speed (one or two other physics things that he still think can be improved). Zen basically changed the weightiness of the ball in part based on his previous video (as said in their pre release thursday stream) and he has always said that the ball is too fast in previous volumes. Here is what I commented on his video. Thanks, good insight. The flipper physics, and ball physics and weightiness is beautiful! I love that backhands into e.g. KISS and Creature is now realistic to do and for the first time flipper tricks are consistent enough so that I can practically make use of it in my gameplay. Well done Zen! I feel though that they slowed down the ball maybe a little too much. The ball speed was really good on a table such as Theatre of Magic. What is missing now from the gameplay, is that feeling of barely having the ball under control that I see when I look at e.g. the PAPA tutorials or Deadflips streams, where it takes considerable effort to bring the ball under control. The ball bounce and movement is too predictable now similar to Zen's own physics. On e.g. Medieval Madness, I often loose balls slipping of the tip of the flipper by looking away at e.g. the DMD, when I assumed the ball was already under control. That seems right to me. A suggestion was made that Zen should do an open beta period like they did before Fish Tales before they implement the physics into the previous Volumes. That will give them the assurance that the community is 100% happy with the physics before they take the major step of resetting the leaderboards like they are planning to do. The enhancements on MB is the first time that I prefer to play with it on permanently because it is unobtrusive (all the action is at the top) and it actually enhances and improves the gameplay by illuminating the lit rollover lanes. Makes it so much easier to see what is going on for e.g. skillshots and I wish that Zen will have that as an enhancement for all Williams tables and also that they actually have it as a separate toggle so that you can have it on, without having the rest of the enhancements on. CftBL I for instance don't play with it on because of the Creature walking around right in front of the flippers during multiball. CftBL will benefit greatly from having the rollover lanes illuminated like in MB because they are key to the gameplay and are really hard to see because of the ramp layout etc. P.S. Reading between the lines on some of the comments he made and with him being a Beta tester and all, it seems very likely that we'll get another pack before the end of the year ;-) [/QUOTE]
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Table Talk: Williams Pinball
Williams Classic Arcade flipper physics and ball weight and physics
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