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Zen Studios
Table Talk: Williams Pinball
Williams Classic Arcade flipper physics and ball weight and physics
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<blockquote data-quote="Cloda" data-source="post: 291276" data-attributes="member: 7520"><p>Thanks, I do accept the point about diminishing returns. I'm just posing the question as it was something that immediately caught my attention when I started playing the pack. I'm also not the only one that feels that way, there are some other guys on the Steam forum that are also of the opinion that they slowed it down a bit too much. The suggestion was made there that the Universal Monsters tournament physics should become the standard Classic Arcade physics and the Tournament ball speed should then be ramped up by 20%.</p><p></p><p>Either way, I'm enjoying the game and a Top 10 game on Classic Arcade still takes less than an hour to complete, so I won't complain further if Deep keeps the physics as it is now with Universal Monsters.</p></blockquote><p></p>
[QUOTE="Cloda, post: 291276, member: 7520"] Thanks, I do accept the point about diminishing returns. I'm just posing the question as it was something that immediately caught my attention when I started playing the pack. I'm also not the only one that feels that way, there are some other guys on the Steam forum that are also of the opinion that they slowed it down a bit too much. The suggestion was made there that the Universal Monsters tournament physics should become the standard Classic Arcade physics and the Tournament ball speed should then be ramped up by 20%. Either way, I'm enjoying the game and a Top 10 game on Classic Arcade still takes less than an hour to complete, so I won't complain further if Deep keeps the physics as it is now with Universal Monsters. [/QUOTE]
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Table Talk: Williams Pinball
Williams Classic Arcade flipper physics and ball weight and physics
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