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Zen Studios
Table Talk: Williams Pinball
Williams Classic Arcade flipper physics and ball weight and physics
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<blockquote data-quote="pinfan7" data-source="post: 291854" data-attributes="member: 7683"><p>I think the issue here is that there has been a shift from the more simulation physics of the sim-distinct mode to the more streamlined and "rounded" ones, with lost unpredictability and too much nerf of the ball speed in the arcade mode, which affects tournament mode as well -my exclusive mode-, and I've stated my opinion in the latest "Vol.5 impressions" thread <a href="http://www.digitalpinballfans.com/showthread.php/14178-Williams-Collection-Volume-5-impressions?p=291763&viewfull=1#post291763" target="_blank">here </a> & <a href="http://www.digitalpinballfans.com/showthread.php/14178-Williams-Collection-Volume-5-impressions?p=291772&viewfull=1#post291772" target="_blank">here</a> (including flipper physics with video examples), and I think I know why that happened, namely</p><p></p><p>newcomers going straight to the "arcade, real" mode that is the main selling point for the "real tables" (everyone wants to taste the real thing obviously, and as expected) and I've read this line somehow proving it:</p><p></p><p><em> "When I started FX the first time I chose "Arcade" mode straight away, simply because the naming is stupid. No one knows what "Zen" is supposed to be."</em>, </p><p></p><p><u>skipping Zen mode</u> and thus forcing Zen due to feedback to move in the other direction instead of what a sim objectively is trying to achieve.</p><p></p><p> So the problem lies in naming I think, but it can be easily solved!, it's the old discussion about how Zen names the different modes, which became confusing for newcomers to the Williams packs, affecting the development of the arcade physics and consequently (my) tournament physics.</p><p></p><p>If newcomers know that there is </p><p></p><p>"Arcade mode" (to choose from classic and Zen powers), and</p><p>"Hardcore mode" (practically current or Vol.4 tournament physics with 3 balls or extra balls to choose from) to play with</p><p></p><p>things would be more simple for anyone to understand what is what, and Zen would be more focused on developing each physics for the Williams tables -just 2-, instead of trying to balance between the various modes.</p><p></p><p>Practically now, <em>Zen physics</em> <u>in Williams tables</u> would receive the <em>Classic Single Player - Arcade</em> treatment, as the differences are very little since the Universal Pack (current arcade is very very slow and there are a lot of complaints about that)-thus becoming the new <em>Arcade</em>, so newcomers would love to experience and always know that they are playing "the real thing" of the "real tables" everytime -despite having extra powers or not-, essentialy freeing up "Hardcore mode" from the constraints of the current arcade, *with 3 or more balls, based on<u> tournament setup</u>, ball speed of Vol.3/4 or latest 5, Zen decides which is the closest to reality, with the flipper physics (slightly more stiff imo) & unpredictability as it was until Vol.4 before the nerf) </p><p></p><p>So instead of having (don't stick to naming at this point, it could be called "Challenge Mode"):</p><p></p><table style='width: 100%'><tr><td><strong>Single Player</strong></td><td><strong>Classic Single Player</strong></td></tr><tr><td></td><td>............./........\</td></tr><tr><td></td><td>.......arcade...tournament</td></tr></table><p></p><p>you would have:</p><p></p><table style='width: 100%'><tr><td><strong>Arcade Mode</strong> (Vol.5 arcade)</td><td><strong>Hardcore Mode</strong> (*tweaked Vol.4/5 tournament)</td></tr><tr><td>..../.......\</td><td>..../........\</td></tr><tr><td>classic...Zen powers</td><td>3-balls...unlimited balls</td></tr></table><p></p><p></p><p>This could satisfy both groups, and make them completely independent to develop, the latter could also be accompanied by wording like "for people that want to drive their skills to the next level", "be extra challenged" and such.</p><p></p><p>I really think this is the way to go on from now.</p></blockquote><p></p>
[QUOTE="pinfan7, post: 291854, member: 7683"] I think the issue here is that there has been a shift from the more simulation physics of the sim-distinct mode to the more streamlined and "rounded" ones, with lost unpredictability and too much nerf of the ball speed in the arcade mode, which affects tournament mode as well -my exclusive mode-, and I've stated my opinion in the latest "Vol.5 impressions" thread [URL="http://www.digitalpinballfans.com/showthread.php/14178-Williams-Collection-Volume-5-impressions?p=291763&viewfull=1#post291763"]here [/URL] & [URL="http://www.digitalpinballfans.com/showthread.php/14178-Williams-Collection-Volume-5-impressions?p=291772&viewfull=1#post291772"]here[/URL] (including flipper physics with video examples), and I think I know why that happened, namely newcomers going straight to the "arcade, real" mode that is the main selling point for the "real tables" (everyone wants to taste the real thing obviously, and as expected) and I've read this line somehow proving it: [I] "When I started FX the first time I chose "Arcade" mode straight away, simply because the naming is stupid. No one knows what "Zen" is supposed to be."[/I], [U]skipping Zen mode[/U] and thus forcing Zen due to feedback to move in the other direction instead of what a sim objectively is trying to achieve. So the problem lies in naming I think, but it can be easily solved!, it's the old discussion about how Zen names the different modes, which became confusing for newcomers to the Williams packs, affecting the development of the arcade physics and consequently (my) tournament physics. If newcomers know that there is "Arcade mode" (to choose from classic and Zen powers), and "Hardcore mode" (practically current or Vol.4 tournament physics with 3 balls or extra balls to choose from) to play with things would be more simple for anyone to understand what is what, and Zen would be more focused on developing each physics for the Williams tables -just 2-, instead of trying to balance between the various modes. Practically now, [I]Zen physics[/I] [U]in Williams tables[/U] would receive the [I]Classic Single Player - Arcade[/I] treatment, as the differences are very little since the Universal Pack (current arcade is very very slow and there are a lot of complaints about that)-thus becoming the new [I]Arcade[/I], so newcomers would love to experience and always know that they are playing "the real thing" of the "real tables" everytime -despite having extra powers or not-, essentialy freeing up "Hardcore mode" from the constraints of the current arcade, *with 3 or more balls, based on[U] tournament setup[/U], ball speed of Vol.3/4 or latest 5, Zen decides which is the closest to reality, with the flipper physics (slightly more stiff imo) & unpredictability as it was until Vol.4 before the nerf) So instead of having (don't stick to naming at this point, it could be called "Challenge Mode"): [table="width: 500, class: outer_border"] [tr] [td][B]Single Player[/B][/td] [td][B]Classic Single Player[/B][/td] [/tr] [tr] [td][/td] [td]............./........\[/td] [/tr] [tr] [td][/td] [td].......arcade...tournament[/td] [/tr] [/table] you would have: [table="width: 500, class: outer_border"] [tr] [td][B]Arcade Mode[/B] (Vol.5 arcade)[/td] [td][B]Hardcore Mode[/B] (*tweaked Vol.4/5 tournament)[/td] [/tr] [tr] [td]..../.......\[/td] [td]..../........\[/td] [/tr] [tr] [td]classic...Zen powers[/td] [td]3-balls...unlimited balls[/td] [/tr] [/table] This could satisfy both groups, and make them completely independent to develop, the latter could also be accompanied by wording like "for people that want to drive their skills to the next level", "be extra challenged" and such. I really think this is the way to go on from now. [/QUOTE]
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Table Talk: Williams Pinball
Williams Classic Arcade flipper physics and ball weight and physics
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