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Zen Studios
Other Zen Pinball Games & General Discussion
Williams' Collection Volume 5 impressions
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<blockquote data-quote="pinfan7" data-source="post: 291772" data-attributes="member: 7683"><p>Regarding the unrealistic extreme flipper recoil please take a look at a real table @ 1:23, 1:28, 1:50, 1:55 , etc here: </p><p></p><p><a href="https://youtu.be/N5TtYf0jcT8?t=81" target="_blank">https://youtu.be/N5TtYf0jcT8?t=81</a> . </p><p></p><p>the same can be observed in PAPA's real table video as well 1:23, 2:01</p><p></p><p><a href="https://www.youtube.com/watch?v=IicdV9RLIl4&feature=youtu.be&t=82" target="_blank">https://www.youtube.com/watch?v=IicdV9RLIl4&feature=youtu.be&t=82</a></p><p></p><p>I understand they were made in Vol.4 and the later packs this way as a workaround for making tip & flick passes easier, but this had the consequence of hurting drop & live catches and dead bounce on lower speed, plus it makes an unpleasant contrast of shiny good looking table and broken,rickety flippers. It's just too much in Zen's arcade/tournament flipper physics, they need to be more stiff. The physics model must be improved on how a flipper responds to impact, which will automatically "cover " all techniques if it is physically correct modeled, not masquerading it like this. It's not easy at all I know, but it needs further tweaking and improvement.</p><p></p><p>These videos also demonstrate very clearly the points I've made in my post above (saying that the new tables play like Zen 1.5 mode rather than the real thing) like:</p><p></p><p>- no clean-on-a-rail ramp/loop shots like in Zen's artificial newest physics (arcade/tournament) iteration</p><p>- hard to shoot ball in ramps despite the preparation</p><p>- ball almost always touches the ramp/loop's walls</p><p>- struggle of ball controlling (from an expert playing it!)</p><p>- ball bouncing & ball speed similar to Volumes 1,2,3.</p><p></p><p>All these must be tweaked (if not reverted) before being applied to the previous Volumes!</p></blockquote><p></p>
[QUOTE="pinfan7, post: 291772, member: 7683"] Regarding the unrealistic extreme flipper recoil please take a look at a real table @ 1:23, 1:28, 1:50, 1:55 , etc here: [url]https://youtu.be/N5TtYf0jcT8?t=81[/url] . the same can be observed in PAPA's real table video as well 1:23, 2:01 [url]https://www.youtube.com/watch?v=IicdV9RLIl4&feature=youtu.be&t=82[/url] I understand they were made in Vol.4 and the later packs this way as a workaround for making tip & flick passes easier, but this had the consequence of hurting drop & live catches and dead bounce on lower speed, plus it makes an unpleasant contrast of shiny good looking table and broken,rickety flippers. It's just too much in Zen's arcade/tournament flipper physics, they need to be more stiff. The physics model must be improved on how a flipper responds to impact, which will automatically "cover " all techniques if it is physically correct modeled, not masquerading it like this. It's not easy at all I know, but it needs further tweaking and improvement. These videos also demonstrate very clearly the points I've made in my post above (saying that the new tables play like Zen 1.5 mode rather than the real thing) like: - no clean-on-a-rail ramp/loop shots like in Zen's artificial newest physics (arcade/tournament) iteration - hard to shoot ball in ramps despite the preparation - ball almost always touches the ramp/loop's walls - struggle of ball controlling (from an expert playing it!) - ball bouncing & ball speed similar to Volumes 1,2,3. All these must be tweaked (if not reverted) before being applied to the previous Volumes! [/QUOTE]
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Williams' Collection Volume 5 impressions
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