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Other Zen Pinball Games & General Discussion
Williams' Collection Volume 5 impressions
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<blockquote data-quote="Cloda" data-source="post: 291798" data-attributes="member: 7520"><p>He is talking about a particular thing, and that is the ability to do drop catches from the scoop launch. He is trying to illustrate it and theorises why that may be the case. I'm not going to share everything he has to say about it (<a href="https://www.facebook.com/groups/PinballFX3Community/permalink/1737625683029333/" target="_blank">you can go read that on the Pinball FX3 Community Facebook Page on a post on physics I posted a couple of days ago</a>) because it is way too much. Here are some of his pertinent points (adapted by me):</p><p></p><p>- Vol 4 and specifically Road Show is the table he feels plays the closest, but a little harder, than the real deal and he can use it for actual practice.</p><p>- He compared FX3 Monster Bash to the TT VPX version and says if he wants to practice to play the real table, he uses the TT VPX version as the Zen one is off and specifically because the ball is too heavy and too slow and there is a pronounced bounce of the flippers as they settle and too much play as you shoot from the tip of the flippers (which his real machines don't do).</p><p>- The weakness and slow speed of the flippers in Monster Bash is what he dislikes the most.</p><p>- Doesn't sound like input lag is the issue in his case</p><p></p><p>Yes, you will never get anything identical to the real world, but you can assess between two different iterations of the physics, which iteration plays the closest to what you are used to and expect. I'm pretty sure you will agree that Zen physics don't play the same as real life physics and you'll be able to say why. Similarly, playing Universal Monsters or any of the other previous packs, you'll also get a feeling as to which and why certain packs play better and / or more realistic than the other. I agree with him that Vol 4 plays the closest to the real deal requiring just a few tweaks i.e. live catches are very difficult to perform.</p></blockquote><p></p>
[QUOTE="Cloda, post: 291798, member: 7520"] He is talking about a particular thing, and that is the ability to do drop catches from the scoop launch. He is trying to illustrate it and theorises why that may be the case. I'm not going to share everything he has to say about it ([URL="https://www.facebook.com/groups/PinballFX3Community/permalink/1737625683029333/"]you can go read that on the Pinball FX3 Community Facebook Page on a post on physics I posted a couple of days ago[/URL]) because it is way too much. Here are some of his pertinent points (adapted by me): - Vol 4 and specifically Road Show is the table he feels plays the closest, but a little harder, than the real deal and he can use it for actual practice. - He compared FX3 Monster Bash to the TT VPX version and says if he wants to practice to play the real table, he uses the TT VPX version as the Zen one is off and specifically because the ball is too heavy and too slow and there is a pronounced bounce of the flippers as they settle and too much play as you shoot from the tip of the flippers (which his real machines don't do). - The weakness and slow speed of the flippers in Monster Bash is what he dislikes the most. - Doesn't sound like input lag is the issue in his case Yes, you will never get anything identical to the real world, but you can assess between two different iterations of the physics, which iteration plays the closest to what you are used to and expect. I'm pretty sure you will agree that Zen physics don't play the same as real life physics and you'll be able to say why. Similarly, playing Universal Monsters or any of the other previous packs, you'll also get a feeling as to which and why certain packs play better and / or more realistic than the other. I agree with him that Vol 4 plays the closest to the real deal requiring just a few tweaks i.e. live catches are very difficult to perform. [/QUOTE]
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