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Zen Studios
Other Zen Pinball Games & General Discussion
Williams' Collection Volume 5 impressions
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<blockquote data-quote="trash80" data-source="post: 291799" data-attributes="member: 7578"><p>If the two iterations of physics were tuned by the same developer (they weren't) and featured the exact same physical table (they aren't), you would have a point, but that isn't the case. The Zen physics are arguably the best commercial product video game pinball physics we have seen to date. Other than that, all I hear from people discussing the "iterations" is subjective. And until you strip away the need to render the physics engine at a few hundred frames per second which is then graphically rendered to screen at 60/120/etc and deal with input lag (which is the case in the video posted above) none of this matters. Either you can have fun playing a video game or not, but lets stop comparing (and expecting) 1:1 to a real pin.</p></blockquote><p></p>
[QUOTE="trash80, post: 291799, member: 7578"] If the two iterations of physics were tuned by the same developer (they weren't) and featured the exact same physical table (they aren't), you would have a point, but that isn't the case. The Zen physics are arguably the best commercial product video game pinball physics we have seen to date. Other than that, all I hear from people discussing the "iterations" is subjective. And until you strip away the need to render the physics engine at a few hundred frames per second which is then graphically rendered to screen at 60/120/etc and deal with input lag (which is the case in the video posted above) none of this matters. Either you can have fun playing a video game or not, but lets stop comparing (and expecting) 1:1 to a real pin. [/QUOTE]
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Other Zen Pinball Games & General Discussion
Williams' Collection Volume 5 impressions
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