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People, the guy on the video and the videos from real tables I have posted are saying/showing the same thing, that the flipper "shafts" don't recede, (recoil, give in) at all in real tables, -or at least they do so only imperceptibly- as it was also modeled in Volumes 1,2 and 3, because their spring resistance is >>> than the force the ball applies to them when falling, meaning they are "almost rigid". In Volume 4 though that spring resistance has been significantly reduced so with the same force the flipper shaft recedes, the kinetic energy of the ball (= the end speed) is reduced because the shaft that is receding due to the impact is reserving that energy for its own movement. This is the cause of the problems people have with drop catches. As shown in the vids again, the amount of recoil Zen "emulated" in Volume 4 (and the next packs) is too much and it should be reduced. Filming the movement of the flipper is not a correct physical emulation, it's rather used for creating the animation of the flipper movement and its "return" to the original place.


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