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Williams' Collection Volume 5 impressions
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<blockquote data-quote="Cloda" data-source="post: 291840" data-attributes="member: 7520"><p>I actually do know because there is a list of designers posted and updated by Akos on the Steam FX3 page and I've been following this closely since the beginning FX2. By the way, Deep has always been my favourite designer starting with Fantastic Four which is my favourite Marvel table (which I sadly don't play anymore). Take a look at what all he designed for Williams...</p><p></p><p>Peter "Deep" Grafl</p><p></p><p>Oct 9, 2018 New physics engine</p><p>Oct 9, 2018 ROM implementation of Fish Tales, Medieval Madness, The Getaway: High Speed II, Junk Yard</p><p>March 19, 2019 ROM implementation of Theatre of Magic, Champion Pub</p><p>May 28, 2019 ROM implementation of Hurricane, White Water</p><p>May 28, 2019 New flipper physics</p><p></p><p>They haven't updated it yet, but he designed one or both of the Universal Monsters tables (can't remember now and too lazy to watch the Twitch stream where they said), and he did Cirques Voltaire.</p><p></p><p>Looking at Zoltan Vari </p><p></p><p>Dec 4, 2018 ROM implementation of The Party Zone</p><p>May 28, 2019 ROM implementation of Red and Ted's Road Show</p><p></p><p>He now did Tales of the Arabian Nights and No Good Gophers.</p><p></p><p>They both thus designed tables in the three main iterations of the overall physics (Vol 1/2, Vol 4, Vol 5/UM).</p><p></p><p>So... back to what I tried to explain to you and that is that there are iterations of physics between the different packs and I'm talking about that, rather than the individual much smaller differences of the tables in a pack. <a href="http://www.digitalpinballfans.com/showthread.php/14165-Williams-Classic-Arcade-flipper-physics-and-ball-weight-and-physics" target="_blank">You can take a look at this thread if you want to remind yourself as to what is different between each pack in terms of flipper tricks, ball speed, and weight</a>. After writing that and thinking about it more, I realised the third, and probably most important component of the Classic Arcade nerfed trio, is that randomness / variability has been reduced. </p><p></p><p>In conclusion... there are vast noticeable, and observable, and even testable differences between the packs and Zen themselves have clearly said that they are looking at implementing a standard base set of physics across all the packs for now and forever. We now still have an opportunity to bring to their attention our concerns so that they can weight it up and then decide if what they now have is what they want to go forward with. Once the backward implementation and leaderboard resets have been done, it will pretty much be it (or at least until Pinball FX4 where increased processing power will presumably allow for more accurate physics implementation).</p></blockquote><p></p>
[QUOTE="Cloda, post: 291840, member: 7520"] I actually do know because there is a list of designers posted and updated by Akos on the Steam FX3 page and I've been following this closely since the beginning FX2. By the way, Deep has always been my favourite designer starting with Fantastic Four which is my favourite Marvel table (which I sadly don't play anymore). Take a look at what all he designed for Williams... Peter "Deep" Grafl Oct 9, 2018 New physics engine Oct 9, 2018 ROM implementation of Fish Tales, Medieval Madness, The Getaway: High Speed II, Junk Yard March 19, 2019 ROM implementation of Theatre of Magic, Champion Pub May 28, 2019 ROM implementation of Hurricane, White Water May 28, 2019 New flipper physics They haven't updated it yet, but he designed one or both of the Universal Monsters tables (can't remember now and too lazy to watch the Twitch stream where they said), and he did Cirques Voltaire. Looking at Zoltan Vari Dec 4, 2018 ROM implementation of The Party Zone May 28, 2019 ROM implementation of Red and Ted's Road Show He now did Tales of the Arabian Nights and No Good Gophers. They both thus designed tables in the three main iterations of the overall physics (Vol 1/2, Vol 4, Vol 5/UM). So... back to what I tried to explain to you and that is that there are iterations of physics between the different packs and I'm talking about that, rather than the individual much smaller differences of the tables in a pack. [URL="http://www.digitalpinballfans.com/showthread.php/14165-Williams-Classic-Arcade-flipper-physics-and-ball-weight-and-physics"]You can take a look at this thread if you want to remind yourself as to what is different between each pack in terms of flipper tricks, ball speed, and weight[/URL]. After writing that and thinking about it more, I realised the third, and probably most important component of the Classic Arcade nerfed trio, is that randomness / variability has been reduced. In conclusion... there are vast noticeable, and observable, and even testable differences between the packs and Zen themselves have clearly said that they are looking at implementing a standard base set of physics across all the packs for now and forever. We now still have an opportunity to bring to their attention our concerns so that they can weight it up and then decide if what they now have is what they want to go forward with. Once the backward implementation and leaderboard resets have been done, it will pretty much be it (or at least until Pinball FX4 where increased processing power will presumably allow for more accurate physics implementation). [/QUOTE]
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