Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Zen Studios
Other Zen Pinball Games & General Discussion
Williams' Collection Volume 5 impressions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Striker" data-source="post: 291891" data-attributes="member: 6694"><p>My initial impressions: A well-done pack, even though CV was the only one I really wanted to play. Physics feel about the same as the Monsters Pack, which are both much better than the one with Road Show. </p><p></p><p>CV: Very crisp look. I agree with whoever said there needs to be an option to turn down the room lights. CV is such a cool pin to play in a dim room. Left ramp is hard to hit. Can’t backhand right flipper shots at the Ringmaster like you could in TPA, which was so easy to finish off the Ringmasters.</p><p></p><p>NGG: made by Pat Lawlor, but something always felt off about the theme here. At any rate, ball control is easier than TPA, and there’s no difficult shots except the hole-in-one shot. </p><p></p><p>TOTAN: I hated this one in TPA. I couldn’t follow the objectives and achieving five million was my best effort. Couldn’t hit any ramp or shot to save my life. Only thing I could consistently hit in TPA was the skill shot. Here = what a difference the clear playfield makes! Still not one of my favorites, but no longer in the category of pins I avoided.</p></blockquote><p></p>
[QUOTE="Striker, post: 291891, member: 6694"] My initial impressions: A well-done pack, even though CV was the only one I really wanted to play. Physics feel about the same as the Monsters Pack, which are both much better than the one with Road Show. CV: Very crisp look. I agree with whoever said there needs to be an option to turn down the room lights. CV is such a cool pin to play in a dim room. Left ramp is hard to hit. Can’t backhand right flipper shots at the Ringmaster like you could in TPA, which was so easy to finish off the Ringmasters. NGG: made by Pat Lawlor, but something always felt off about the theme here. At any rate, ball control is easier than TPA, and there’s no difficult shots except the hole-in-one shot. TOTAN: I hated this one in TPA. I couldn’t follow the objectives and achieving five million was my best effort. Couldn’t hit any ramp or shot to save my life. Only thing I could consistently hit in TPA was the skill shot. Here = what a difference the clear playfield makes! Still not one of my favorites, but no longer in the category of pins I avoided. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
D
Anyone still playing?
Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
Forums
Zen Studios
Other Zen Pinball Games & General Discussion
Williams' Collection Volume 5 impressions
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top