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<blockquote data-quote="Cloda" data-source="post: 291892" data-attributes="member: 7520"><p><a href="https://papa.org/learning-center/directors-guide/" target="_blank">Here is something interesting from the PAPA tournament directors guide</a> ... </p><p></p><p>"So what happens when adjusting a competitive game away from the manufacturer’s recommended setting? Many players assume steeper is always harder, but the truth is it depends on the design of the game in question. When a game with a difficult center feed is made steeper, such as Avatar, ACDC, or Terminator 2, the reduced lateral motion of the ball can cause an increased amount of center drains. For games with wide outlanes or side posts removed, a shallower game can induce more side-to-side movement which leads to more outlane drains. Combine a shallow game with tight slingshots and you often have a far more lethal combination for players than merely steepening the pitch.</p><p></p><p>The main problem with reducing a game’s pitch, or making a game feel floaty, is it can dramatically inhibit competitors’ ball control skills, and that setup decision is rarely in the best interest of an event. The key to pitch is deciding which direction each game should be set based on its design and to set the game subtly in that direction. More often than not, the manufacturer’s recommendation will work well in any competition setting."</p><p></p><p>TotAN on Classic Arcade plays for me with pronounced side to side movement resulting in super hungry outlanes (especially the right). Nudging to prevent a ball going out is near on useless because the post rubbers are very bouncy... you are more likely to bounce a ball that was not going to go out by itself out, than keeping a ball in that was on its way out.</p><p></p><p>The more I play, the more I'm convinced they simulate it on a flatter slope. The ball is very bouncy. It is e.g. much harder to do a post pass than on even the Universal Monsters pack. Attack from Mars I could do it all day long. Live catches are also very uncertain because of the bounciness and it is very difficult to get close to a clean live catch. Then also the deadly outlanes as discussed in previous message. I definitely prefer the faster ball, where it is actually easier to control the ball.</p></blockquote><p></p>
[QUOTE="Cloda, post: 291892, member: 7520"] [URL="https://papa.org/learning-center/directors-guide/"]Here is something interesting from the PAPA tournament directors guide[/URL] ... "So what happens when adjusting a competitive game away from the manufacturer’s recommended setting? Many players assume steeper is always harder, but the truth is it depends on the design of the game in question. When a game with a difficult center feed is made steeper, such as Avatar, ACDC, or Terminator 2, the reduced lateral motion of the ball can cause an increased amount of center drains. For games with wide outlanes or side posts removed, a shallower game can induce more side-to-side movement which leads to more outlane drains. Combine a shallow game with tight slingshots and you often have a far more lethal combination for players than merely steepening the pitch. The main problem with reducing a game’s pitch, or making a game feel floaty, is it can dramatically inhibit competitors’ ball control skills, and that setup decision is rarely in the best interest of an event. The key to pitch is deciding which direction each game should be set based on its design and to set the game subtly in that direction. More often than not, the manufacturer’s recommendation will work well in any competition setting." TotAN on Classic Arcade plays for me with pronounced side to side movement resulting in super hungry outlanes (especially the right). Nudging to prevent a ball going out is near on useless because the post rubbers are very bouncy... you are more likely to bounce a ball that was not going to go out by itself out, than keeping a ball in that was on its way out. The more I play, the more I'm convinced they simulate it on a flatter slope. The ball is very bouncy. It is e.g. much harder to do a post pass than on even the Universal Monsters pack. Attack from Mars I could do it all day long. Live catches are also very uncertain because of the bounciness and it is very difficult to get close to a clean live catch. Then also the deadly outlanes as discussed in previous message. I definitely prefer the faster ball, where it is actually easier to control the ball. [/QUOTE]
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