Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Zen Studios
Other Zen Pinball Games & General Discussion
Williams: getting my arse kicked
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shutyertrap" data-source="post: 284516" data-attributes="member: 134"><p>There's a couple of things to consider and take note of.</p><p></p><p>1. Single player should offer up a similar experience to TPA. The flipper angles are the same, the ball is more predictable.</p><p></p><p>2. Classic single player, where the option to play 'arcade' or 'tournament' is, is an experience much closer what you'd have playing a real life physical table. These feature brand new physics to Zen, which include everything from surface friction to ball spin, and more trajectory possibilities off the rubbers, plastics, and ejects. TPA never had true ball spin, never gripped the surface of the playfield, and had many predictable behaviors the ball would do depending on where it came from. Also, the flippers have a shallower angle which makes cradling a live ball much more difficult. </p><p></p><p>3. The difference between arcade and tournament is a slightly steeper pitch, outlane guides set to their hardest position, and certain rule changes like no extra balls and lower jackpot awards.</p><p></p><p>4. Pinball in general was never designed to allow 20 minute games, let alone the marathons you can pull off in TPA. Getting 2 Lost in the Zones on one ball should be a miracle to pull off, not something that happens every 3rd game. I got so used to how things played in TPA that when I'd touch the real version, my play was actually worse than it should be because of the muscle memory associated with the digital version. Relish the difficulty of 'arcade' mode, you'll truly appreciate every extra ball you can manage, you'll get a true sense of accomplishment reaching Battle for the Kingdom on Medieval Madness rather than being bored with playing it AGAIN. If things get a bit too frustrating, pop back into regular single player. It's still a bit different from TPA, but similar all the same. </p><p></p><p>So it's not that you are doing anything wrong. It's that Zen is doing it right and giving you a much truer pinball experience. Believe me, it's kicked my butt more than a few times, and I'm essentially grinning ear to ear saying "please sir, may I have another?"</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 284516, member: 134"] There's a couple of things to consider and take note of. 1. Single player should offer up a similar experience to TPA. The flipper angles are the same, the ball is more predictable. 2. Classic single player, where the option to play 'arcade' or 'tournament' is, is an experience much closer what you'd have playing a real life physical table. These feature brand new physics to Zen, which include everything from surface friction to ball spin, and more trajectory possibilities off the rubbers, plastics, and ejects. TPA never had true ball spin, never gripped the surface of the playfield, and had many predictable behaviors the ball would do depending on where it came from. Also, the flippers have a shallower angle which makes cradling a live ball much more difficult. 3. The difference between arcade and tournament is a slightly steeper pitch, outlane guides set to their hardest position, and certain rule changes like no extra balls and lower jackpot awards. 4. Pinball in general was never designed to allow 20 minute games, let alone the marathons you can pull off in TPA. Getting 2 Lost in the Zones on one ball should be a miracle to pull off, not something that happens every 3rd game. I got so used to how things played in TPA that when I'd touch the real version, my play was actually worse than it should be because of the muscle memory associated with the digital version. Relish the difficulty of 'arcade' mode, you'll truly appreciate every extra ball you can manage, you'll get a true sense of accomplishment reaching Battle for the Kingdom on Medieval Madness rather than being bored with playing it AGAIN. If things get a bit too frustrating, pop back into regular single player. It's still a bit different from TPA, but similar all the same. So it's not that you are doing anything wrong. It's that Zen is doing it right and giving you a much truer pinball experience. Believe me, it's kicked my butt more than a few times, and I'm essentially grinning ear to ear saying "please sir, may I have another?" [/QUOTE]
Verification
Post reply
Members online
saspin
Latest posts
Z
Strategies.
Latest: Zaphod77
Apr 18, 2024
WHO dunnit (1995)
Y
AtGames Legends pinball
Latest: yespage
Apr 15, 2024
Digital Pinball Cabinets
Master List of Issues: Pinball FX
Latest: Pinballwiz45b
Apr 13, 2024
Pinball FX (4)
Home
Forums
Zen Studios
Other Zen Pinball Games & General Discussion
Williams: getting my arse kicked
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top