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Table Talk: Williams Pinball
Williams Pinball App Data Collection
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<blockquote data-quote="shutyertrap" data-source="post: 285840" data-attributes="member: 134"><p>Level 4 costs 100 parts and 100 coins. I average right around 600 tickets earned every day, but then I spend between 200 and 300 doing the Pro and Premium challenge (minimum is 120 for all 3 challenge levels, and then all the 2nd, 3rd, 10th attempts!). From just the Basic and Advanced challenges I am earning right around 200-275 per day depending on the drops. Call it 15 days to earn 3000 tickets. The ticket drops in Pro are nearly 200 per day, so there's a lot of value in having a table or two available to play that. the best bet according to my current rate of use stats is to select MM, Getaway, and FT as the first tables to upgrade as they are what has popped up in Pro challenge with greatest frequency. I'll have more to go on regarding that with a full month of data though.</p><p></p><p>So while Level 3 may not look like it offers things you'd want, the challenge rewards are entirely why you want it. You'll get an extra 13 table parts daily from it, and the above mentioned ticket drop (minus the 15 tickets per play cost). And then of course there's the visual extras.</p><p></p><p>It is an interesting approach though, buying the visual extras and buying the Pro physics. Unless mobile is your only platform for playing, I'd probably forgo the Tournament Setup unless you really hate extra balls and love vicious ball drains!</p><p></p><p>In the main app discussion thread I posted how many days it'll take to earn parts, and I'm thoroughly convinced the only thing that makes sense is to have the game recognize you've reached 170 parts for a table and then cap it. It's that or instituting a system that converts extra cards to tickets instead, or allowing people to trade extras between themselves.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 285840, member: 134"] Level 4 costs 100 parts and 100 coins. I average right around 600 tickets earned every day, but then I spend between 200 and 300 doing the Pro and Premium challenge (minimum is 120 for all 3 challenge levels, and then all the 2nd, 3rd, 10th attempts!). From just the Basic and Advanced challenges I am earning right around 200-275 per day depending on the drops. Call it 15 days to earn 3000 tickets. The ticket drops in Pro are nearly 200 per day, so there's a lot of value in having a table or two available to play that. the best bet according to my current rate of use stats is to select MM, Getaway, and FT as the first tables to upgrade as they are what has popped up in Pro challenge with greatest frequency. I'll have more to go on regarding that with a full month of data though. So while Level 3 may not look like it offers things you'd want, the challenge rewards are entirely why you want it. You'll get an extra 13 table parts daily from it, and the above mentioned ticket drop (minus the 15 tickets per play cost). And then of course there's the visual extras. It is an interesting approach though, buying the visual extras and buying the Pro physics. Unless mobile is your only platform for playing, I'd probably forgo the Tournament Setup unless you really hate extra balls and love vicious ball drains! In the main app discussion thread I posted how many days it'll take to earn parts, and I'm thoroughly convinced the only thing that makes sense is to have the game recognize you've reached 170 parts for a table and then cap it. It's that or instituting a system that converts extra cards to tickets instead, or allowing people to trade extras between themselves. [/QUOTE]
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Table Talk: Williams Pinball
Williams Pinball App Data Collection
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